This fixes
tests/spec/gl-3.1/genned-names on Windows Intel driver. According to OpenGL 4.5 
Core Spec section 6.7.1. page 81, offset is restricted to be a multiple of 4 
for transform feedback bindings.
---
 tests/spec/gl-3.1/genned-names.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/tests/spec/gl-3.1/genned-names.c b/tests/spec/gl-3.1/genned-names.c
index bc75ae4d6..f484997b0 100644
--- a/tests/spec/gl-3.1/genned-names.c
+++ b/tests/spec/gl-3.1/genned-names.c
@@ -157,7 +157,7 @@ test_bindbuffer_tfb()
        glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 600);
        pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
 
-       glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 601, 0, 1);
+       glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 601, 0, 4);
        pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
 
        return pass;
-- 
2.11.0.windows.1

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