On Thu, May 11, 2017 at 9:49 PM, Eric Anholt <[email protected]> wrote: > Marek Olšák <[email protected]> writes: > >> From: Marek Olšák <[email protected]> >> >> Based on a benchmark from mesa/demos, but rewritten and extended. >> It's a benchmark expected to be run separately, not a piglit test. >> So why piglit? Because it's a good framework for writing apps like this. >> >> mesa_glthread won't show an improvement here, because there is no app >> overhead. >> >> This is what the output looks like. The percentage is relative to >> the first test of the given draw call. >> >> The obvious thing there is that enabled vertex attribs decrease >> Mesa performance even if there are no state changes. > > Since nobody else has replied, > > I think piglit is the wrong place for this. I agree that it's sorta > convenient, but mesa-demos or glmark2 are the right place.
It can be moved to mesa/demos or glmark2 if/when they get support for piglit's dispatch and multiple window systems including gbm/drm, so that the code size of the test remains the same. Marek _______________________________________________ Piglit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/piglit
