Marek Olšák <[email protected]> writes:

> From: Marek Olšák <[email protected]>
>
> Based on a benchmark from mesa/demos, but rewritten and extended.
> It's a benchmark expected to be run separately, not a piglit test.
> So why piglit? Because it's a good framework for writing apps like this.
>
> mesa_glthread won't show an improvement here, because there is no app
> overhead.
>
> This is what the output looks like. The percentage is relative to
> the first test of the given draw call.
>
> The obvious thing there is that enabled vertex attribs decrease
> Mesa performance even if there are no state changes.

Since nobody else has replied,

I think piglit is the wrong place for this.  I agree that it's sorta
convenient, but mesa-demos or glmark2 are the right place.

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