Marek Olšák <[email protected]> writes: > From: Marek Olšák <[email protected]> > > Based on a benchmark from mesa/demos, but rewritten and extended. > It's a benchmark expected to be run separately, not a piglit test. > So why piglit? Because it's a good framework for writing apps like this. > > mesa_glthread won't show an improvement here, because there is no app > overhead. > > This is what the output looks like. The percentage is relative to > the first test of the given draw call. > > The obvious thing there is that enabled vertex attribs decrease > Mesa performance even if there are no state changes.
Since nobody else has replied, I think piglit is the wrong place for this. I agree that it's sorta convenient, but mesa-demos or glmark2 are the right place.
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