.tessc: Tessellation Control shader test .tesse: Tessellation Evaluation shader test
Signed-off-by: Jordan Justen <[email protected]> --- tests/glslparsertest/glslparsertest.c | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/tests/glslparsertest/glslparsertest.c b/tests/glslparsertest/glslparsertest.c index edce51a..d27ce4d 100644 --- a/tests/glslparsertest/glslparsertest.c +++ b/tests/glslparsertest/glslparsertest.c @@ -128,6 +128,10 @@ get_shader_name(GLenum type) switch(type) { case GL_VERTEX_SHADER: return "vertex"; + case GL_TESS_CONTROL_SHADER: + return "tessellation control"; + case GL_TESS_EVALUATION_SHADER: + return "tessellation evaluation"; case GL_GEOMETRY_SHADER: return "geometry"; case GL_FRAGMENT_SHADER: @@ -223,6 +227,10 @@ test(void) else if (strcmp(filename + strlen(filename) - 4, "vert") == 0) type = GL_VERTEX_SHADER; #ifdef PIGLIT_USE_OPENGL + else if (strcmp(filename + strlen(filename) - 5, "tessc") == 0) + type = GL_TESS_CONTROL_SHADER; + else if (strcmp(filename + strlen(filename) - 5, "tesse") == 0) + type = GL_TESS_EVALUATION_SHADER; else if (strcmp(filename + strlen(filename) - 4, "geom") == 0) type = GL_GEOMETRY_SHADER; else if (strcmp(filename + strlen(filename) - 4, "comp") == 0) @@ -238,6 +246,16 @@ test(void) piglit_require_vertex_shader(); piglit_require_fragment_shader(); + if (type == GL_TESS_CONTROL_SHADER || + type == GL_TESS_EVALUATION_SHADER) { + if (!piglit_is_extension_supported("GL_ARB_tessellation_shader") && + (piglit_is_gles() || piglit_get_gl_version() < 40)) { + printf("Test requires GL version 4.0 or " + "GL_ARB_tessellation_shader\n"); + piglit_report_result(PIGLIT_SKIP); + } + } + if (type == GL_COMPUTE_SHADER) { if (!piglit_is_extension_supported("GL_ARB_compute_shader") && (piglit_is_gles() || piglit_get_gl_version() < 43)) { -- 2.0.0.rc4 _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
