Note: If the file requests testing only with GL_TESS_CONTROL_SHADER or
GL_TESS_EVALUATION_SHADER, then the vertex, geometry & fragment shaders
will not test the constants.

The reason for this is that NVidia will complain if
#extension GL_ARB_tessellation_shader: require
is used with these stages.

Signed-off-by: Jordan Justen <[email protected]>
---
Series available at 'ts' branch of:
git://people.freedesktop.org/~jljusten/piglit

 tests/shaders/built-in-constants.c | 97 +++++++++++++++++++++++++++++++++++---
 1 file changed, 90 insertions(+), 7 deletions(-)

diff --git a/tests/shaders/built-in-constants.c 
b/tests/shaders/built-in-constants.c
index b1ea975..1689cdf 100644
--- a/tests/shaders/built-in-constants.c
+++ b/tests/shaders/built-in-constants.c
@@ -61,10 +61,23 @@ static const char *const uniform_template =
        "uniform float f[%s %s %d ? 1 : -1];\n"
        ;
 
+static const char *const passthrough_uniform =
+       "uniform float f[1];\n"
+       ;
+
 static const char *const vertex_shader_body =
        "void main() { gl_Position = vec4(f[0]); }\n"
        ;
 
+static const char *const tessellation_control_shader_body =
+       "layout(vertices = 1) out;\n"
+       "void main() { gl_TessLevelInner[0] = vec4(f[0]); }\n"
+       ;
+
+static const char *const tessellation_evaluation_shader_body =
+       "void main() { gl_Position = vec4(f[0]); }\n"
+       ;
+
 static const char *const geometry_shader_body =
        "layout(points) in;\n"
        "layout(points, max_vertices = 1) out;\n"
@@ -146,6 +159,8 @@ parse_shader_type(const char *line, ptrdiff_t len)
                GLenum type;
        } shader_types[] = {
                { "GL_VERTEX_SHADER", GL_VERTEX_SHADER },
+               { "GL_TESS_CONTROL_SHADER", GL_TESS_CONTROL_SHADER },
+               { "GL_TESS_EVALUATION_SHADER", GL_TESS_EVALUATION_SHADER },
                { "GL_GEOMETRY_SHADER", GL_GEOMETRY_SHADER },
                { "GL_FRAGMENT_SHADER", GL_FRAGMENT_SHADER },
                { "GL_COMPUTE_SHADER", GL_COMPUTE_SHADER },
@@ -321,10 +336,21 @@ check_compile_status(const char *name, GLuint sh)
        return !!ok;
 }
 
+static bool
+is_tessellation_type(GLenum type)
+{
+       return type == GL_TESS_CONTROL_SHADER ||
+               type == GL_TESS_EVALUATION_SHADER;
+}
+
 static GLuint
 create_shader(GLenum type)
 {
-       if (shader_type != 0 && shader_type != type)
+       if (shader_type != 0 && shader_type != type && 
!is_tessellation_type(shader_type))
+               return 0;
+       if (is_tessellation_type(type) &&
+           (required_glsl_version < 400 &&
+            !piglit_is_extension_supported("GL_ARB_tessellation_shader")))
                return 0;
        if (type == GL_GEOMETRY_SHADER &&
            (required_glsl_version < 150 || required_glsl_version == 300))
@@ -342,11 +368,14 @@ piglit_init(int argc, char **argv)
        bool pass = true;
        char uniform[80];
        char *version_string = NULL;
+       char *passthrough_version_string = NULL;
        unsigned i;
 
        const char *shader_source[3];
 
        GLuint test_vs;
+       GLuint test_tcs;
+       GLuint test_tes;
        GLuint test_gs;
        GLuint test_fs;
        GLuint test_cs;
@@ -409,9 +438,20 @@ piglit_init(int argc, char **argv)
                 required_glsl_version == 300 ? "es" : "",
                 extension_enables);
 
+       asprintf(&passthrough_version_string,
+                "#version %d %s\n"
+                "#ifdef GL_ES\n"
+                "precision mediump float;\n"
+                "#endif\n",
+                required_glsl_version,
+                required_glsl_version == 300 ? "es" : "");
+
+
        /* Create the shaders that will be used for the real part of the test.
         */
        test_vs = create_shader(GL_VERTEX_SHADER);
+       test_tcs = create_shader(GL_TESS_CONTROL_SHADER);
+       test_tes = create_shader(GL_TESS_EVALUATION_SHADER);
        test_gs = create_shader(GL_GEOMETRY_SHADER);
        test_fs = create_shader(GL_FRAGMENT_SHADER);
        test_cs = create_shader(GL_COMPUTE_SHADER);
@@ -431,8 +471,13 @@ piglit_init(int argc, char **argv)
                /* Try to compile the vertex shader.
                 */
                if (test_vs != 0) {
-                       shader_source[0] = version_string;
-                       shader_source[1] = uniform;
+                       if (!is_tessellation_type(shader_type)) {
+                               shader_source[0] = version_string;
+                               shader_source[1] = uniform;
+                       } else {
+                               shader_source[0] = passthrough_version_string;
+                               shader_source[1] = passthrough_uniform;
+                       }
                        shader_source[2] = vertex_shader_body;
 
                        glShaderSource(test_vs, 3, shader_source, NULL);
@@ -442,11 +487,44 @@ piglit_init(int argc, char **argv)
                                && subtest_pass;
                }
 
-               /* Try to compile the geometry shader.
+               /* Try to compile the tesselation control shader.
                 */
-               if (test_gs != 0) {
+               if (test_tcs != 0) {
+                       shader_source[0] = version_string;
+                       shader_source[1] = uniform;
+                       shader_source[2] = tessellation_control_shader_body;
+
+                       glShaderSource(test_tcs, 3, shader_source, NULL);
+                       glCompileShader(test_tcs);
+
+                       subtest_pass = check_compile_status(tests[i].name, 
test_tcs)
+                               && subtest_pass;
+               }
+
+               /* Try to compile the tesselation evaluation shader.
+                */
+               if (test_tes != 0) {
                        shader_source[0] = version_string;
                        shader_source[1] = uniform;
+                       shader_source[2] = tessellation_evaluation_shader_body;
+
+                       glShaderSource(test_tes, 3, shader_source, NULL);
+                       glCompileShader(test_tes);
+
+                       subtest_pass = check_compile_status(tests[i].name, 
test_tes)
+                               && subtest_pass;
+               }
+
+               /* Try to compile the geometry shader.
+                */
+               if (test_gs != 0) {
+                       if (!is_tessellation_type(shader_type)) {
+                               shader_source[0] = version_string;
+                               shader_source[1] = uniform;
+                       } else {
+                               shader_source[0] = passthrough_version_string;
+                               shader_source[1] = passthrough_uniform;
+                       }
                        shader_source[2] = geometry_shader_body;
 
                        glShaderSource(test_gs, 3, shader_source, NULL);
@@ -459,8 +537,13 @@ piglit_init(int argc, char **argv)
                /* Try to compile the fragment shader.
                 */
                if (test_fs != 0) {
-                       shader_source[0] = version_string;
-                       shader_source[1] = uniform;
+                       if (!is_tessellation_type(shader_type)) {
+                               shader_source[0] = version_string;
+                               shader_source[1] = uniform;
+                       } else {
+                               shader_source[0] = passthrough_version_string;
+                               shader_source[1] = passthrough_uniform;
+                       }
                        shader_source[2] = fragment_shader_body;
 
                        glShaderSource(test_fs, 3, shader_source, NULL);
-- 
2.0.0.rc4

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