I want to set the wind direction and wind power in the snow/rain effect.
I can't find a way how to do it.
What kind of value do I have to put in  
osgParticle::PrecipitationEffect::setWind(osg::Vec3(x,y,z))?
...
Thank you so much for letting me know.

2022년 7월 9일 토요일 오전 1시 35분 36초 UTC+9에 [email protected]님이 작성:

> On Thursday, 7 July 2022 at 08:02:25 UTC+1 [email protected] wrote:
>
>> Hmm... why does setting wind in an osgParticle::PrecipitationEffect 
>> effect like snow or rain only apply once? Is there any other way to keep it 
>> applied continuously?
>>
>
> What do you mean only applied once?  It should work on all frame once set.
>  
>
>> Also... the effects don't seem to be drawn around me.
>>
>
> No way to know whether it's an issue with your expectations or what you 
> are doing, or a possible issue with the effect.
>
> What does
>
>      osgprecipitation lz.osgt
>
> Look like for you?  Could post a screenshot of your own application.
>  
>
>>
>> In my opinion, the EYE-POINT where the effects are drawn is not the 
>> center of my camera right now.
>>
>
> The eye point is where the camera is located.
>  
>
>> So I looked at the code...
>> It looks like you are setting it with the set/getViewMatrixAsLookAt( eye, 
>> center, up) functions... is that correct? 
>>
>
>> Also.. can you explain what the eye, center, up variables are?
>>
>
> The convention used is identical to gluLookAt, have a look online for 
> documentation - there's 30 years of it out there.
>
> Cheers,
> Robert.
>

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