Hi! This is a bit further using threaded model. It works better in some cases from 100fps I get like 500fps. Still learning. I disabled the unique vertex map so it is not optimal, but less data are streamed now
-- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/CAO-%2BzimT2tJfgN34Bcrnx17AAE9xbzNgCSnsjcz4m89fu5e23A%40mail.gmail.com.
osgmeshshader.cpp (2)
Description: Binary data
