Hello,

I have a system which use a lot of shaders, like osgOcean and osgHimmel.
I would like to be able to regulate the overall brightness and contrast of 
the final frame. Do that modifying shaders pipeline is expansive and need 
to go deep in the components pipeline. 
I'm thinking about a post processing at osgViewer frame level. Can you 
suggest to me a starting point to do that?

Many thanks,

Bye 

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