One more note, I just gave it a try. To not embed the texture data into osgt you should use it like this: osgconv -O "OutputTextureFiles WriteImageHint=WriteOut" ....
On Thu, Dec 2, 2021 at 9:48 PM Trajce Nikolov NICK < [email protected]> wrote: > Ah, I was too fast with the response. You are after editing osgt. FBX and > obj are still valid outputs from Blender and I think your workflow is ok. > Maybe instead of dae I would use obj. As for exporting textures into files > and not embedding them into osgt you can use "OutputTextureFiles" option: > osgconv -O OutputTextureFiles file.obj file.osgt > > Hope this helps > > On Thu, Dec 2, 2021 at 5:22 PM Trajce Nikolov NICK < > [email protected]> wrote: > >> Hi, >> >> We have used fbx and obj with Blender and osg in the past. You can edit >> in Blender and when you are happy with the result you go osgconv into osgb >> (better then osg). You can import fbx (and obj) directly into osg >> >> On Thu, Dec 2, 2021 at 3:43 PM vadim balashoff <[email protected]> >> wrote: >> >>> Hi! >>> >>> Is there any description of osg workflow? Main goal is to determine a >>> software list and file formats between. >>> Say, Blender -> dae -> osgconv -> osgt -> osg. Ok. But it's only one >>> way conversion. If I need change something in osg, I have to use dae again >>> in blender -> dae -> osgconv -> osgt -> osg? >>> I know that there is an plugin to blender to edit osg. But I think it's >>> for old blender (old python version 2 etc) and for old osg format? >>> >>> I know that there is an osgedit. So, it seems that possible workflow >>> can look like this: blender -> dae -> osgconv -> osg <-> (!!!) osgedit -> >>> osg file -> osg. >>> But there are some troubles. Yes, osgedit can edit osg files. But it's >>> using GTK2 and old osg formats. >>> Right now I'm trying to upgrade it to GTK3 by the way, but there are a >>> lot of work to do. >>> >>> So, please give some advice about osg workflow please. >>> >>> And one more question. it seems that osgt file can not contain links to >>> external textures. There are can only be embedded in it. Is that so? So, it >>> not git-friendly format, despite of it's text nature? >>> >>> v.v.b. >>> >>> -- >>> You received this message because you are subscribed to the Google >>> Groups "OpenSceneGraph Users" group. >>> To unsubscribe from this group and stop receiving emails from it, send >>> an email to [email protected]. >>> To view this discussion on the web visit >>> https://groups.google.com/d/msgid/osg-users/7918901638452579%40sas1-ac0cb6954dcf.qloud-c.yandex.net >>> . >>> >> >> >> -- >> trajce nikolov nick >> > > > -- > trajce nikolov nick > -- trajce nikolov nick -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/CAO-%2BzimMyvUd%3D1k7mO4XUZ0%2B6zH-n2OvK6Mu-0LUauDfwthOtA%40mail.gmail.com.
