One more note, I just gave it a try. To not embed the texture data into
osgt you should use it like this: osgconv -O "OutputTextureFiles
WriteImageHint=WriteOut" ....

On Thu, Dec 2, 2021 at 9:48 PM Trajce Nikolov NICK <
[email protected]> wrote:

> Ah, I was too fast with the response. You are after editing osgt. FBX and
> obj are still valid outputs from Blender and I think your workflow is ok.
> Maybe instead of dae I would use obj. As for exporting textures into files
> and not embedding them into osgt you can use "OutputTextureFiles" option:
> osgconv -O OutputTextureFiles file.obj file.osgt
>
> Hope this helps
>
> On Thu, Dec 2, 2021 at 5:22 PM Trajce Nikolov NICK <
> [email protected]> wrote:
>
>> Hi,
>>
>> We have used fbx and obj with Blender and osg in the past. You can edit
>> in Blender and when you are happy with the result you go osgconv into osgb
>> (better then osg). You can import fbx (and obj) directly into osg
>>
>> On Thu, Dec 2, 2021 at 3:43 PM vadim balashoff <[email protected]>
>> wrote:
>>
>>> Hi!
>>>
>>>  Is there any description of osg workflow? Main goal is to determine a
>>> software list and file formats between.
>>>  Say, Blender -> dae -> osgconv -> osgt -> osg. Ok. But it's only one
>>> way conversion. If I need change something in osg, I have to use dae again
>>> in blender -> dae -> osgconv -> osgt -> osg?
>>>  I know that there is an plugin to blender to edit osg. But I think it's
>>> for old blender (old python version 2 etc) and for old osg format?
>>>
>>>  I know that there is an osgedit. So, it seems that possible workflow
>>> can look like this: blender -> dae -> osgconv -> osg <-> (!!!) osgedit ->
>>> osg file -> osg.
>>>  But there are some troubles. Yes, osgedit can edit osg files. But it's
>>> using GTK2 and old osg formats.
>>>  Right now I'm trying to upgrade it to GTK3 by the way, but there are a
>>> lot of work to do.
>>>
>>>  So, please give some advice about osg workflow please.
>>>
>>>  And one more question. it seems that osgt file can not contain links to
>>> external textures. There are can only be embedded in it. Is that so? So, it
>>> not git-friendly format, despite of it's text nature?
>>>
>>> v.v.b.
>>>
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>>
>>
>> --
>> trajce nikolov nick
>>
>
>
> --
> trajce nikolov nick
>


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