Ah, I was too fast with the response. You are after editing osgt. FBX and obj are still valid outputs from Blender and I think your workflow is ok. Maybe instead of dae I would use obj. As for exporting textures into files and not embedding them into osgt you can use "OutputTextureFiles" option: osgconv -O OutputTextureFiles file.obj file.osgt
Hope this helps On Thu, Dec 2, 2021 at 5:22 PM Trajce Nikolov NICK < [email protected]> wrote: > Hi, > > We have used fbx and obj with Blender and osg in the past. You can edit in > Blender and when you are happy with the result you go osgconv into osgb > (better then osg). You can import fbx (and obj) directly into osg > > On Thu, Dec 2, 2021 at 3:43 PM vadim balashoff <[email protected]> > wrote: > >> Hi! >> >> Is there any description of osg workflow? Main goal is to determine a >> software list and file formats between. >> Say, Blender -> dae -> osgconv -> osgt -> osg. Ok. But it's only one way >> conversion. If I need change something in osg, I have to use dae again in >> blender -> dae -> osgconv -> osgt -> osg? >> I know that there is an plugin to blender to edit osg. But I think it's >> for old blender (old python version 2 etc) and for old osg format? >> >> I know that there is an osgedit. So, it seems that possible workflow can >> look like this: blender -> dae -> osgconv -> osg <-> (!!!) osgedit -> osg >> file -> osg. >> But there are some troubles. Yes, osgedit can edit osg files. But it's >> using GTK2 and old osg formats. >> Right now I'm trying to upgrade it to GTK3 by the way, but there are a >> lot of work to do. >> >> So, please give some advice about osg workflow please. >> >> And one more question. it seems that osgt file can not contain links to >> external textures. There are can only be embedded in it. Is that so? So, it >> not git-friendly format, despite of it's text nature? >> >> v.v.b. >> >> -- >> You received this message because you are subscribed to the Google Groups >> "OpenSceneGraph Users" group. >> To unsubscribe from this group and stop receiving emails from it, send an >> email to [email protected]. >> To view this discussion on the web visit >> https://groups.google.com/d/msgid/osg-users/7918901638452579%40sas1-ac0cb6954dcf.qloud-c.yandex.net >> . >> > > > -- > trajce nikolov nick > -- trajce nikolov nick -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/CAO-%2Bzi%3DtnuTJcUzCoHAZhYoL5ynD-sD4Z4NC9mkqwF5F2gWB2g%40mail.gmail.com.
