Hi Mads
On 15 June 2021 18:42:29 BST, Mads Sandvei <[email protected]> wrote:
>> OSG already has a concept of stereo (which currently this code
>doesn't
>interact with)
>OSG's multithreaded rendering works better with its own stereo method
>than
>the slave camera method, so i would recommend integrating with this
>instead.
>For example, if a user uses DrawThreadPerContext, the main thread can
>continue to the update phase of the next frame immediately when the
>last of
>slave cameras have begun its draw traversals.
>With two cameras you get two separate traversals and the main thread
>may is
>held up until the first camera is done with its draw, costing
>performance.
I'm not sure I follow this. Doesn't OSG's own stereo method use slave cameras
too, or does it somehow avoid multiple cull traversals?
Cheers
James
--
You received this message because you are subscribed to the Google Groups
"OpenSceneGraph Users" group.
To unsubscribe from this group and stop receiving emails from it, send an email
to [email protected].
To view this discussion on the web visit
https://groups.google.com/d/msgid/osg-users/39D6A8AF-8E95-4737-AA68-18F6A2844A44%40albanarts.com.