On Tue, 15 Jun 2021 at 17:30, Robert Osfield <[email protected]> wrote:
> My recommendation would be to move your code into it's own osgXR library, but 
> stick with the osgViewer::ViewConfig approach as this as it should make it 
> easier for developers to switch between desktop and VR configurations - a 
> strength of your current implementation.
>
> Creating a separate osgXR library will allow developers to use it against a 
> wide range of OSG versions, so won't need to do any updates, just link to 
> osgXR set up the viewer configuration and away they go.  This also decouples 
> the XR functionality from needing to be integrated within mainly OSG and 
> being released as part of an official release.  I'm spending most of my time 
> on the VSG project these days so have put the OSG primarily in maintenance 
> mode, so new stable releases are off the table till I get the VSG to 1.0 
> (hopefully later this year.)

Okay, that makes sense. I'll work in that direction and see how it
goes. Thanks for the feedback!

> Within the VSG community we've been discussing OpenXR integration as well,  
> Again I see this is type of functionality that a dedicate vsgXR library would 
> provide, rather than being integrated into the core VSG.  While I haven't 
> personally done any work in this direction I can certainly see that OSG and 
> VSG XR integration could well follow similar approaches even at the code 
> level then are entirely separate.  Potentially both efforts could draw 
> experience and knowledge form each other.

Yes, I'd be interested in following any equivalent VSG XR library.
I'll keep an eye on the vsg mailing list.

Cheers
-- 
James Hogan

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