UPD: Nevermind. That was extremely stupid of me. Issue emerged from me having two separate implementations of the same rendering working at the same time. So I had old implementation always showing the same geometry, and new one drawing atop it same geometry, with obviously no visual impact.
On Thursday, June 3, 2021 at 10:41:30 AM UTC+3 Igor Baidiuk wrote: > > Hello! > > I'm experiencing two particular issues with OSG's internal data updates. > First, node mask change isn't taken into account in some cases, i.e. node > is still visible despite mask set to 0. > Second one is osg::Texture's osg::Image buffer object not updated on GPU > despite being changed. Yes, I tried both osg::Image::dirty and > osg::Texture::dirtyTextureObject. > > So my question is. Where can I look for to debug such issues? Some > specific spots in some rendering node visitor? > > Thanks. > > -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/def1b256-38c7-413c-80c9-764380fd28can%40googlegroups.com.
