UPD: Nevermind. That was extremely stupid of me. Issue emerged from me 
having two separate implementations of the same rendering working at the 
same time. So I had old implementation always showing the same geometry, 
and new one drawing atop it same geometry, with obviously no visual impact.

On Thursday, June 3, 2021 at 10:41:30 AM UTC+3 Igor Baidiuk wrote:

>
> Hello!
>
> I'm experiencing two particular issues with OSG's internal data updates.
> First, node mask change isn't taken into account in some cases, i.e. node 
> is still visible despite mask set to 0.
> Second one is osg::Texture's osg::Image buffer object not updated on GPU 
> despite being changed. Yes, I tried both osg::Image::dirty and 
> osg::Texture::dirtyTextureObject.
>
> So my question is. Where can I look for to debug such issues? Some 
> specific spots in some rendering node visitor?
>
> Thanks.
>
>

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