Hi Jason, On Wed, 2 Jun 2021 at 19:37, [email protected] <[email protected]> wrote:
> I'm not happy with how I'm currently doing this. Right now each of those > are a subclass of osgViewer::Viewer that creates a GraphicsWindowEmbedded > as their context. I make a slave camera for the viewer that is an RTT > camera, and I'm setting the graphics contex ton the main camera to be null > so it doesn't actually try to do anything to the frame buffer. This is all > a bit messy but seems to actually work so far. I want them all to be > actual osgViewer::View's at the very least and not just plain old > PRE_RENDER osg::Camera's because I want them to have their own > CameraManipulators and resizing logic. > > Is there a simpler way to tell an osgViewer::Viewer (or even an > osgViewer::View) to render only to a FBO and not the frame buffer? It > seems like it shouldn't be all that bad but I'm not seeing it. > It should be possible to set the Texture you want to write to the VIew's Camera's attachment list. Cheers, Robert. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/CAFN7Y%2BUfn30eswSf1Feg9sVAS7Zz-x_OWM4tZc9e6mZSM74Eaw%40mail.gmail.com.
