Is there even a requirement zo have Z-offset be in the avatar appearance message? To me it looks more like that hip-offset would be better suited to be in some animation parameter, which makes it incompatible with older viewers, but a SSB-enabled simulator might translate that animation parameter into an avatar appearance message for viewers not supporting that idea of animation parameter.

Am 01.03.2013 22:59, schrieb Nyx Linden:
SSB does all appearance generation as a centralized service - meaning your avatar's visual parameters, height, and baked textures are served without needing the viewer to have downloaded and decoded the wearables. That's why I'm starting to refer to it as server side appearance, not server side baking. Height is determined when you calculate your agent's appearance message which is now generated on the back end.

Adding new wearable parameters is not without precedent - we've done it before when we added alpha masks, tattoos, avatar physics, etc. The only change should be a new parameter (id=11001) in the shape's parameter block. This does not represent a major revision to the wearable or avatar format.

 -Nyx


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