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We picked the precision values for those spinners based on what would survive 
the roundtrip via our precision-limited object update packets.  Adding more 
precision will possibly result in confusion when the values don't respond the 
way you expect them to.  This is particularly a problem for rotation...position 
and scale could probably survive another decimal point...I haven't done the 
math.

- Richard


On July 29, 2011, 4:40 p.m., Kadah Coba wrote:
> 
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> This is an automatically generated e-mail. To reply, visit:
> http://codereview.secondlife.com/r/424/
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> 
> (Updated July 29, 2011, 4:40 p.m.)
> 
> 
> Review request for Viewer.
> 
> 
> Summary
> -------
> 
> Adds 2 features:
> 
> Adds the ability to use modifier keys to change the defined increment on 
> LLSpinCtrl.
> Alt: increment x10
> Ctrl: increment x0.1
> Shift: increment x0.01
> 
> Adds extra decimal places to position, size, and rotation on build floater.
> Also changes LLPanelObject::sendPosition and LLPanelObject::sendScale to set 
> smaller changes in the associated values, no change was needed for 
> LLPanelObject::sendRotation. There should be no ill effects from this, 
> changes are still only sent to sim on button release.
> 
> https://bitbucket.org/Kadah_Coba/storm-56
> 
> 
> This addresses bug STORM-56.
>     http://jira.secondlife.com/browse/STORM-56
> 
> 
> Diffs
> -----
> 
>   indra/llui/llspinctrl.cpp UNKNOWN 
>   indra/newview/llpanelobject.cpp UNKNOWN 
>   indra/newview/skins/default/xui/en/floater_tools.xml UNKNOWN 
> 
> Diff: http://codereview.secondlife.com/r/424/diff
> 
> 
> Testing
> -------
> 
> Same code has been in use on FS beta for some time. I have built and tested 
> this myself on v-d.
> 
> 
> Thanks,
> 
> Kadah
> 
>

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