Unfortunately it does happen, especially when prims are twisted or otherwise
skewed. 99.99 is too close. You may mot see it in a viewer but physics will
not work with it. I believe the current 95% limits are there for a reason
and the original designers may not be around to defend it or have documented
it.

On Tue, Jul 12, 2011 at 9:13 AM, Vadim ProductEngine <
vsavc...@productengine.com> wrote:

>    This is an automatically generated e-mail. To reply, visit:
> http://codereview.secondlife.com/r/388/
>
> Ship it!
>
> No objections.
>
>
> - Vadim
>
> On July 11th, 2011, 7:34 p.m., Wolfpup Lowenhar wrote:
>   Review request for Viewer.
> By Wolfpup Lowenhar.
>
> *Updated July 11, 2011, 7:34 p.m.*
> Description
>
> As a Builder, I want to be able to create prims that are more than 95 % 
> hollow which will allow me to create more realistic paper sheets, flags, 
> fabric bits, ribbons, etc.
>
>   Testing
>
> Built viewer locally and testes Viewer Phase of Acceptance Criteria.
>
>   *Bugs: * STORM-58 <http://jira.secondlife.com/browse/STORM-58>
> Diffs
>
>    - doc/contributions.txt (d4cd5f0f33d2)
>    - indra/llmath/llvolume.cpp (d4cd5f0f33d2)
>    - indra/newview/llpanelobject.cpp (d4cd5f0f33d2)
>    - indra/newview/skins/default/xui/en/floater_tools.xml (d4cd5f0f33d2)
>
> View Diff <http://codereview.secondlife.com/r/388/diff/>
>
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