Unfortunately it does happen, especially when prims are twisted or otherwise skewed. 99.99 is too close. You may mot see it in a viewer but physics will not work with it. I believe the current 95% limits are there for a reason and the original designers may not be around to defend it or have documented it.
On Tue, Jul 12, 2011 at 9:13 AM, Vadim ProductEngine < vsavc...@productengine.com> wrote: > This is an automatically generated e-mail. To reply, visit: > http://codereview.secondlife.com/r/388/ > > Ship it! > > No objections. > > > - Vadim > > On July 11th, 2011, 7:34 p.m., Wolfpup Lowenhar wrote: > Review request for Viewer. > By Wolfpup Lowenhar. > > *Updated July 11, 2011, 7:34 p.m.* > Description > > As a Builder, I want to be able to create prims that are more than 95 % > hollow which will allow me to create more realistic paper sheets, flags, > fabric bits, ribbons, etc. > > Testing > > Built viewer locally and testes Viewer Phase of Acceptance Criteria. > > *Bugs: * STORM-58 <http://jira.secondlife.com/browse/STORM-58> > Diffs > > - doc/contributions.txt (d4cd5f0f33d2) > - indra/llmath/llvolume.cpp (d4cd5f0f33d2) > - indra/newview/llpanelobject.cpp (d4cd5f0f33d2) > - indra/newview/skins/default/xui/en/floater_tools.xml (d4cd5f0f33d2) > > View Diff <http://codereview.secondlife.com/r/388/diff/> > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges >
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