To try and help prevent this I selected to only have the default shape have a new max for instance if you have a cylinder and are using a hollow shape of say square in it then the max for that is still the same which is 70%. This way hopefully the issue you are talking about should not happen as the hollow default shape will follow the outside of the object more easily than the others.
From: opensource-dev-boun...@lists.secondlife.com [mailto:opensource-dev-boun...@lists.secondlife.com] On Behalf Of Dahlia Trimble Sent: Tuesday, July 12, 2011 12:06 AM To: Viewer Subject: Re: [opensource-dev] Review Request: Allow objects to have 99.99% max hollow for default hollow shape. One thing I noticed while coding collision geometry for OpenSimulator is as hollow is increased and prims are twisted or otherwise manipulated such that the hollow shape doesnt exactly follow the outer shape, the probability increases that the surfaces formed by the triangles that make up the hollow shape may actually protrude beyond those that make up the outer surface. I'm not sure what SL sims do under these conditions but what ODE (Open Dynamics Engine - most commonly used physics engine in OpenSimulator) is create a condition where physical objects may become trapped between the resulting surfaces. ODE uses trimesh colliders and surface normals for determining collision surfaces and if prim hollow surfaces protrude outside of prim outer surfaces, the surface normals for these surfaces point in the wrong direction. This can be alleviated by increasing prim vertex count, but for some of these prims vertex count may already be even greater than 4000 vertices. Increasing it further would use excessive memory and likely increase the cost of computing collisions dramatically. I've found that a limit of 95% maximum hollow is a good compromise between prim complexity and usability. On Mon, Jul 11, 2011 at 7:34 PM, Wolfpup Lowenhar <wolfpu...@earthlink.net> wrote: This is an automatically generated e-mail. To reply, visit: http://codereview.secondlife.com/r/388/ Review request for Viewer. By Wolfpup Lowenhar. Description As a Builder, I want to be able to create prims that are more than 95 % hollow which will allow me to create more realistic paper sheets, flags, fabric bits, ribbons, etc. Testing Built viewer locally and testes Viewer Phase of Acceptance Criteria. Bugs: STORM-58 <http://jira.secondlife.com/browse/STORM-58> Diffs * doc/contributions.txt (d4cd5f0f33d2) * indra/llmath/llvolume.cpp (d4cd5f0f33d2) * indra/newview/llpanelobject.cpp (d4cd5f0f33d2) * indra/newview/skins/default/xui/en/floater_tools.xml (d4cd5f0f33d2) View Diff <http://codereview.secondlife.com/r/388/diff/> _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges _____ No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1388 / Virus Database: 1516/3759 - Release Date: 07/11/11
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