On Sun, Apr 17, 2011 at 9:39 AM, Brandon Husbands <xot...@gmail.com> wrote:
> We cal already play sounds, do textures why cant we play a animation by uuid
> via lsl / viewer.

Repeating what was done with textures and sounds is a non-starter;
disallowing Second Life viewers from accessing animations by asset ID
was a conscious decision. I saw third-party viewers with built in AOs,
and people were passing AO configuration notecards around containing
asset IDs for animations. In many cases, I confirmed that users had
not obtained the animation creators' consent.

If reference by asset ID is important enough that you'd want to work
on it, lay out a proposal detailing what permissions could be baked
into an asset at upload time, and how the permissions could be honored
by all viewers. This would need to be done without the simulator
process having to parse the asset. Eventually we'll want static assets
served up on a CDN independently of the sim hosts, so it would be a
liability if the simulator process needed to download animation
assets.

Any proposal should maintain current restrictions against raw use of
existing animation assets, which don't have extra permissions metadata
attached. I wouldn't add anything that limits a proposal to
animations, either. If the same flags could be expressed when
uploading sounds and textures, content creators could express
permissions or new restrictions in future sound and texture metadata
too.

-- 
Brian McGroarty | Linden Lab
Sent from my Newton MP2100 via acoustic coupler
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