On Sun, Apr 17, 2011 at 9:39 AM, Brandon Husbands <xot...@gmail.com> wrote: > We cal already play sounds, do textures why cant we play a animation by uuid > via lsl / viewer.
Repeating what was done with textures and sounds is a non-starter; disallowing Second Life viewers from accessing animations by asset ID was a conscious decision. I saw third-party viewers with built in AOs, and people were passing AO configuration notecards around containing asset IDs for animations. In many cases, I confirmed that users had not obtained the animation creators' consent. If reference by asset ID is important enough that you'd want to work on it, lay out a proposal detailing what permissions could be baked into an asset at upload time, and how the permissions could be honored by all viewers. This would need to be done without the simulator process having to parse the asset. Eventually we'll want static assets served up on a CDN independently of the sim hosts, so it would be a liability if the simulator process needed to download animation assets. Any proposal should maintain current restrictions against raw use of existing animation assets, which don't have extra permissions metadata attached. I wouldn't add anything that limits a proposal to animations, either. If the same flags could be expressed when uploading sounds and textures, content creators could express permissions or new restrictions in future sound and texture metadata too. -- Brian McGroarty | Linden Lab Sent from my Newton MP2100 via acoustic coupler _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges