exactly. Now if you have a hud or something everytime you wanna dynamically update animations you have to push out a new version. But with textures and sounds you can have the data there by uuid. Its a pain to have to produce every animation in every object. This way even more secures the animation where the customer does not even have the ani and it can be in the sim. or what ever. Giving them a copy only ani poses more risk than having it just coded by asset id.
On Sun, Apr 17, 2011 at 8:29 PM, Thomas Shikami <thomas.shik...@online.de>wrote: > Am 17.04.2011 21:02, schrieb Brian McGroarty: > > If reference by asset ID is important enough that you'd want to work > > on it, lay out a proposal detailing what permissions could be baked > > into an asset at upload time, and how the permissions could be honored > > by all viewers. This would need to be done without the simulator > > process having to parse the asset. Eventually we'll want static assets > > served up on a CDN independently of the sim hosts, so it would be a > > liability if the simulator process needed to download animation > > assets. > I'd like to have this neat feature implemented, which would ease > programming of multipose furniture and group animation tools. > If a script is in a task accompanied by animations, it should be able to > call an LSL function like this: > key local_anim_key = llGetLocalAnimationKey(string inventory); > > Once it has that key, it can pass it around to other scripts in the same > simulator, either to poseballs or group animation client HUDs, which > could then use the local_animation_keys like this: > llStartAnimationByKey(key local_anim_key); > llStopAnimation(string local_anim_key); > > those local_anim_keys would be only valid as long as the task in the > simulator exists. All local_anim_keys would be invalidated, when the sim > is rebooted. > > The permissions to animations would be the same like this, instead of > requesting permissions from the agent to animate the avatar, the > semantics would be permissions by proxy then, allowing an object, which > can request permissions instead which would be automatically granted, > either sitting or wearing. > > A way to keep the local_anim_key consistent for the same asset would be > preferable if possible. That way animations could be banned reliably. > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges > -- ------------------------------------------------------------------------------------------------------------------------------- This email is a private and confidential communication. Any use of email may be subject to the laws and regulations of the United States. You may not Repost, Distribute nor reproduce any content of this message. ------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------
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