Runs great on Mac Pro with nVidia GTX285 running OSX 10.6. Texture loading in-world seems improved from the last KDU build/test, and loading textures and images from inventory seems significantly faster (not sure if that's due to changes in the code on your end or just that the asset server's being more cooperative this evening).
It's still worth pointing out that Name Tags, which have been broken in Snowstorm development since build 215139, are working here. If it's possible to grab the bits that are working in this build and bring that back over to development so it could get fixed before a 2.4 beta ships, that would be phenomenal. Cheers Trilo On Nov 23, 2010, at 10:15 PM, Philippe (Merov) Bossut wrote: > Hi, > > On Mon, Nov 22, 2010 at 10:03 PM, Philippe (Merov) Bossut > <me...@lindenlab.com> wrote: > Zha, I noticed that myself when building locally. I've been scratching my > head most of the afternoon as to why windows seems to be dynamically linked > instead of statically linked. It's the same cmake for all platforms... Well, > I clearly did something wrong in that case. Working on it... > > I worked on that today and got it working locally on my Windows machine. The > Team City build went through and it's there: > http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/merov_viewer-development-features/rev/215468/index.html > > > I couldn't test Windows or Linux but if someone could give those a spin, > that'd be swell. > > Cheers, > - Merov > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting privileges
_______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges