Runs great on Mac Pro with nVidia GTX285 running OSX 10.6.  Texture loading 
in-world seems improved from the last KDU build/test, and loading textures and 
images from inventory seems significantly faster (not sure if that's due to 
changes in the code on your end or just that the asset server's being more 
cooperative this evening).

It's still worth pointing out that Name Tags, which have been broken in 
Snowstorm development since build 215139, are working here.  If it's possible 
to grab the bits that are working in this build and bring that back over to 
development so it could get fixed before a 2.4 beta ships, that would be 
phenomenal.

Cheers

Trilo

On Nov 23, 2010, at 10:15 PM, Philippe (Merov) Bossut wrote:

> Hi,
> 
> On Mon, Nov 22, 2010 at 10:03 PM, Philippe (Merov) Bossut 
> <me...@lindenlab.com> wrote:
> Zha, I noticed that myself when building locally. I've been scratching my 
> head most of the afternoon as to why windows seems to be dynamically linked 
> instead of statically linked. It's the same cmake for all platforms... Well, 
> I clearly did something wrong in that case. Working on it...
> 
> I worked on that today and got it working locally on my Windows machine. The 
> Team City build went through and it's there:
> http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/merov_viewer-development-features/rev/215468/index.html
>  
> 
> I couldn't test Windows or Linux but if someone could give those a spin, 
> that'd be swell.
> 
> Cheers,
> - Merov
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