On 08.02.2010 11:22, Robin Cornelius wrote: > I'm very keen to know if anyone else is seeing grey textures that are > talking longer/never loading WRT previous snowglobe versions or if > anyone is seeing any unusal entries in the log/console due to > textures. My part of SNOW-196 in theory if things are not working as i > expected could potentially cause some texture issues, hence the > testing here. > > I also want to know about hard lockup deads locks, if anyone was > finding snowglobe freezing solid before and now its fine for them, > please also let me know here, or directly via email/in world etc.
I had a very long fashion show yesterday with 38+ people in the model sim and 50-65 people in the visitor sim. I had no deadlock at all, and all the textures on the model sim (where i were too rezzed well). I only had serious trouble to get most of the textures in the visitor sim loaded, but I guess that was not related to the client version but the heavy lag on that sim. What is still a problem, but not related to the mentioned fixes, is the crash when the client has loaded a given amount of stuff. You sooner or later crash, somewhere around 1,3 GB of used memory (Win 7 64bit, but that happened on Vista 64bit and XP 32bit, too). What I see often in the log is WARNING: LLVOAvatar::getTargetAttachmentPoint: Object attachment point invalid: 128 but probably related to some avatar using Emerald with additional attachment points There are several INFO: LLSDXMLParser::Impl::parse: LLSDXMLParser::Impl::parse: XML_STATUS_ERROR parsing:Internal Server Error too and I see many INFO: LLCircuitData::dumpResendCountAndReset: Circuit: <ip-adress>:12035 resent <some number> packets in the log. Tillie _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges