Carsten Neumann wrote:
>       Hello Michael,
> 
> Michael Babcock wrote:
>> I need to save the alpha channel to images rendered using OpenSG (1.8 
>> recent cvs). I'm using a FileGrabForeground and it works fine with a 
>> normal Viewport.
>>
[snip]
>> So instead I changed the color map texture from GL_RGB to GL_RGBA and 
>> modified the shadow_combine shader to pass through the alpha instead of 
>> overwriting it.
>>
[snip]

> thank you for sending the patch. I'm somewhat tempted to just apply it 
> and make this the default, but since it may increase graphics memory 
> consumption [1] and so far you are the first to need the alpha passed 
> through, I'm a little uncertain.
> Dirk or anybody else here have an opinion on this? Thanks.
>
> [1] not sure if it really needs more memory on the graphics card since 
> i'd almost expect the card to use padding to make sure the RGB triples 
> are 4 byte aligned.

This is what I fairly sure about. I don't think it will change memory 
usage one bit.

And if it does, it seems fairly minor (33% of FB for the shadow 
viewport, which aren't that many anyway, compared to textures & geometry).

Cheers,
/Marcus


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