Wed, Dec 20, 2017 at 08:43:58PM CET, da...@davemloft.net wrote:
>From: Jiri Pirko <j...@resnulli.us>
>Date: Wed, 20 Dec 2017 12:58:13 +0100
>
>> From: Arkadi Sharshevsky <arka...@mellanox.com>
>> 
>> Add support for hardware resource abstraction over devlink. Each resource
>> is identified via id, furthermore it contains information regarding its
>> size and its related sub resources. Each resource can also provide its
>> current occupancy.
>> 
>> In some cases the sizes of some resources can be changed, yet for those
>> changes to take place a hot driver reload may be needed. The reload
>> capability will be introduced in the next patch.
>> 
>> Signed-off-by: Arkadi Sharshevsky <arka...@mellanox.com>
>> Signed-off-by: Jiri Pirko <j...@mellanox.com>
>
>In what units are these sizes?  If it depends upon the resource, it would
>be great to have a way to introspect the units given a resource.

In this case the unit is "item". But you have a point. We'll figure this
out.


>
>> +    struct devlink_resource_ops *resource_ops;
>
>Const?
>
>> +static inline int
>> +devlink_resource_register(struct devlink *devlink,
>> +                      const char *resource_name,
>> +                      bool top_hierarchy,
>> +                      u64 resource_size,
>> +                      u64 resource_id,
>> +                      u64 parent_resource_id,
>> +                      struct devlink_resource_ops *resource_ops)
>
>Const for resource_ops?
>
>> +int devlink_resource_register(struct devlink *devlink,
>> +                          const char *resource_name,
>> +                          bool top_hierarchy,
>> +                          u64 resource_size,
>> +                          u64 resource_id,
>> +                          u64 parent_resource_id,
>> +                          struct devlink_resource_ops *resource_ops)
>
>Likewise.

Ok, thanks!

Reply via email to