From: Jiri Pirko <j...@resnulli.us> Date: Wed, 20 Dec 2017 12:58:13 +0100
> From: Arkadi Sharshevsky <arka...@mellanox.com> > > Add support for hardware resource abstraction over devlink. Each resource > is identified via id, furthermore it contains information regarding its > size and its related sub resources. Each resource can also provide its > current occupancy. > > In some cases the sizes of some resources can be changed, yet for those > changes to take place a hot driver reload may be needed. The reload > capability will be introduced in the next patch. > > Signed-off-by: Arkadi Sharshevsky <arka...@mellanox.com> > Signed-off-by: Jiri Pirko <j...@mellanox.com> In what units are these sizes? If it depends upon the resource, it would be great to have a way to introspect the units given a resource. > + struct devlink_resource_ops *resource_ops; Const? > +static inline int > +devlink_resource_register(struct devlink *devlink, > + const char *resource_name, > + bool top_hierarchy, > + u64 resource_size, > + u64 resource_id, > + u64 parent_resource_id, > + struct devlink_resource_ops *resource_ops) Const for resource_ops? > +int devlink_resource_register(struct devlink *devlink, > + const char *resource_name, > + bool top_hierarchy, > + u64 resource_size, > + u64 resource_id, > + u64 parent_resource_id, > + struct devlink_resource_ops *resource_ops) Likewise.