We are what we tweet: The Problem with a Big Data World when Everything You Say is Data Mined.
Fenwick McKelvey, Matthew Tiessen & Luke Simcoe. Are we living in a simulated “reality”? Although a work of science fiction from 1964, the book Simulacron-3 asks a question relevant to our digitally-enabled world. The city where the book takes its name perturbs its inhabitants. Over the course of the novel, it turns out the city is a simulation running on a computer by scientists as a market research experiment. The city is one giant public opinion poll, data-mining the minds of millions of people to help companies and governments make decisions. Though a cautionary tale written in an era of Command and Control and Operations Research, the book accurately describes the modern Internet and our present moment, one that both facilitates our communication and informs market research. The primary purpose of digital media, we contend, is simulation with free communication being merely an appealing side effect or distraction. http://culturedigitally.org/2013/06/we-are-what-we-tweet-the-problem-with-a-big-data-world-when-everything-you-say-is-data-mined/ -- ---> A living - breathing - thriving networked neighbourhood - proud of free culture - claiming it with others ;) Other reviews,articles,interviews http://www.furtherfield.org/reviews.php Furtherfield – online arts community, platforms for creating, viewing, discussing and learning about experimental practices at the intersections of art, technology and social change. http://www.furtherfield.org Furtherfield Gallery – Finsbury Park (London). http://www.furtherfield.org/gallery Netbehaviour - Networked Artists List Community. http://www.netbehaviour.org http://identi.ca/furtherfield http://twitter.com/furtherfield _______________________________________________ NetBehaviour mailing list [email protected] http://www.netbehaviour.org/mailman/listinfo/netbehaviour
