Luca Barbieri wrote:
> Fixes a segfault when clearing a non-existent stencil buffer.
> ---
> src/mesa/state_tracker/st_manager.c | 6 +++---
> 1 files changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_manager.c
> b/src/mesa/state_tracker/st_manager.c
> index ca3a29c..cac62e4 100644
> --- a/src/mesa/state_tracker/st_manager.c
> +++ b/src/mesa/state_tracker/st_manager.c
> @@ -333,15 +333,15 @@ st_visual_to_context_mode(const struct st_visual
> *visual,
> }
>
> if (visual->depth_stencil_format != PIPE_FORMAT_NONE) {
> - mode->haveDepthBuffer = GL_TRUE;
> - mode->haveStencilBuffer = GL_TRUE;
> -
> mode->depthBits =
> util_format_get_component_bits(visual->depth_stencil_format,
> UTIL_FORMAT_COLORSPACE_ZS, 0);
> mode->stencilBits =
> util_format_get_component_bits(visual->depth_stencil_format,
> UTIL_FORMAT_COLORSPACE_ZS, 1);
> +
> + mode->haveDepthBuffer = mode->depthBits > 0;
> + mode->haveStencilBuffer = mode->stencilBits > 0;
> }
>
> if (visual->accum_format != PIPE_FORMAT_NONE) {
Looks good.
-Brian
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