Fixes a segfault when clearing a non-existent stencil buffer.
---
src/mesa/state_tracker/st_manager.c | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/mesa/state_tracker/st_manager.c
b/src/mesa/state_tracker/st_manager.c
index ca3a29c..cac62e4 100644
--- a/src/mesa/state_tracker/st_manager.c
+++ b/src/mesa/state_tracker/st_manager.c
@@ -333,15 +333,15 @@ st_visual_to_context_mode(const struct st_visual *visual,
}
if (visual->depth_stencil_format != PIPE_FORMAT_NONE) {
- mode->haveDepthBuffer = GL_TRUE;
- mode->haveStencilBuffer = GL_TRUE;
-
mode->depthBits =
util_format_get_component_bits(visual->depth_stencil_format,
UTIL_FORMAT_COLORSPACE_ZS, 0);
mode->stencilBits =
util_format_get_component_bits(visual->depth_stencil_format,
UTIL_FORMAT_COLORSPACE_ZS, 1);
+
+ mode->haveDepthBuffer = mode->depthBits > 0;
+ mode->haveStencilBuffer = mode->stencilBits > 0;
}
if (visual->accum_format != PIPE_FORMAT_NONE) {
--
1.7.0.1.147.g6d84b
------------------------------------------------------------------------------
Download Intel® Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
_______________________________________________
Mesa3d-dev mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev