On Sat, Jan 16, 2010 at 10:25:53AM +0000, Jakob Bornecrantz wrote: [snipped] > >Both glEGLImageTargetTexture2DOES and vgCreateEGLImageTargetKHR will > >take EGLImage as their argument, there needs to be a lookup > >function in > >st_manager_api to return the pipe texture of the image. > We could just define a egl struct in this or another special API for > EGL since those two functions can't be used by anything other then > EGL they could just poke the egl struct themselves. You meant by simple casting in the st? This would force EGLImage to inherit the struct (which is fine in current EGL), and the validity of the EGLImage cannot be checked.
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