On Fri, Jan 15, 2010 at 08:44:27AM -0700, Brian Paul wrote: > Chia-I Wu wrote: > >2010/1/15 Michel Dänzer <[email protected]>: > >Another question I have is, if depth/stencil should be shareable, how > >about other buffers like multisample buffer? (This is a real question that > >has > >bothered me for a while. I am eager for an answer here.) > Yes, I believe the GLX spec indicates that all ancillary buffers > associated with a window are to be sharable. Thanks. This helps a lot.
This is a corner issue, but suppose two contexts are bound to the same drawable. One of them wants a depth buffer while the other doesn't (or wants a different depth size). There might be a race because one would destroy the depth buffer of the other. But this should probably be solved by making either of the context incompatible with the drawable. -- Regards, olv ------------------------------------------------------------------------------ Throughout its 18-year history, RSA Conference consistently attracts the world's best and brightest in the field, creating opportunities for Conference attendees to learn about information security's most important issues through interactions with peers, luminaries and emerging and established companies. http://p.sf.net/sfu/rsaconf-dev2dev _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
