On Sun, Aug 2, 2009 at 1:58 PM, Pauli Nieminen<[email protected]> wrote: > yes. It was missing the fix because of no git add before git commit --amend. >
Looks like you attached the same patch :) > On Sun, Aug 2, 2009 at 8:35 PM, Alex Deucher <[email protected]> wrote: >> >> On Sun, Aug 2, 2009 at 12:16 PM, Pauli Nieminen<[email protected]> wrote: >> > Sorry for leaving bad patch just before leaving for weekend trip. I have >> > now >> > fixed that bugs that I created when trying to change logic in hurry. >> > >> >> Unforunately, running any 3d app with this patch seems to hang the gpu. >> >> Alex >> >> > On Fri, Jul 31, 2009 at 6:44 PM, Alex Deucher <[email protected]> >> > wrote: >> >> >> >> On Fri, Jul 31, 2009 at 7:18 AM, Pauli Nieminen<[email protected]> >> >> wrote: >> >> > Hi. >> >> > >> >> > Some clean up to code so it is better thread safety even tough it is >> >> > not >> >> > 100% without locking or atomic operations. (Now it works same way as >> >> > intel >> >> > does recursion prevention) >> >> > Another adittion is to make debug output to check if DEBUG_SANITY is >> >> > set. >> >> > Whole lock debugging is compiled out if there is NDEBUG set so there >> >> > wouldn't be need of passing debug parameters in release version. >> >> >> >> Can you fix this up? It's broken at the moment. >> >> >> >> Alex >> > >> > > > ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
