On Sun, Aug 2, 2009 at 12:16 PM, Pauli Nieminen<[email protected]> wrote:
> Sorry for leaving bad patch just before leaving for weekend trip. I have now
> fixed that bugs that I created when trying to change logic in hurry.
>

Unforunately, running any 3d app with this patch seems to hang the gpu.

Alex

> On Fri, Jul 31, 2009 at 6:44 PM, Alex Deucher <[email protected]> wrote:
>>
>> On Fri, Jul 31, 2009 at 7:18 AM, Pauli Nieminen<[email protected]> wrote:
>> > Hi.
>> >
>> > Some clean up to code so it is better thread safety even tough it is not
>> > 100% without locking or atomic operations. (Now it works same way as
>> > intel
>> > does recursion prevention)
>> > Another adittion is to make debug output to check if DEBUG_SANITY is
>> > set.
>> > Whole lock debugging is compiled out if there is NDEBUG set so there
>> > wouldn't be need of passing debug parameters in release version.
>>
>> Can you fix this up?  It's broken at the moment.
>>
>> Alex
>
>

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