On Mon, 2009-03-16 at 12:44 -0700, Ian Romanick wrote:
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> Keith Whitwell wrote:
> > 
> >> The only hardware that can support this extension that doesn't already
> >> have support for ARB_fragment_shader is G400 and R100.  Convince me that
> >> we really want to clutter Mesa with shit extensions to add functionality
> >> to support 10 year old hardware.
> > 
> > Roland can probably give a much better technical dissection of the
> > alternatives, but I'll make a stab at it.
> > 
> > I think the real value in the extension is the signed texture format it
> > exposes.  Right now, applications which want to use that type of texture
> > are already checking for this extension.  If we want to support such
> > applications, the most straight-forward way to do that is implement this
> > extension.
> 
> Now *THAT* makes sense.
> 
> After reading this, I went looking at other extensions.  I'm really
> surprised that the only other extension that exposes signed normalized
> texture formats is GL_NV_texture_shader.  I'm glad you didn't try to
> expose that extension instead!

Yeah, I think we came to the same conclusion.  The ATI extension has a
lot less baggage.

> If you do make a Mesa extension to just expose the signed formats, is
> your intention to re-use Nvidia's enums?  Or are you only interested in
> the two-component formats?  If so, the extension should probably be
> crafted to follow the pattern of ARB_texture_rg instead of DUDV.

I know there is interest in the 4-component format, but I think exposing
it in a new extension makes more sense.  I agree it would also make
sense to reuse the enums if possible.

Keith



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