> The only hardware that can support this extension that doesn't already
> have support for ARB_fragment_shader is G400 and R100.  Convince me that
> we really want to clutter Mesa with shit extensions to add functionality
> to support 10 year old hardware.

Roland can probably give a much better technical dissection of the
alternatives, but I'll make a stab at it.

I think the real value in the extension is the signed texture format it
exposes.  Right now, applications which want to use that type of texture
are already checking for this extension.  If we want to support such
applications, the most straight-forward way to do that is implement this
extension.

Additionally, signed texture formats are available and heavily used in
other graphics API's, so porting such apps to linux and GL or supporting
them through translation layers is simplified if similar functionality
is available in the local version of GL.

While it would be possible to advertise this extension but only
implement it partially - ie just provide the texture format support but
not implement the entrypoints, etc., I'd consider that pretty poor
practice and wouldn't be inclined to support such an approach.  


Keith



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