Daryll Strauss <[EMAIL PROTECTED]> writes
>On Thu, Jan 20, 2000 at 02:51:47PM +0000, Neal Tringham wrote:
>> Is there anything that me or Eero could do to help people track down
>> this problem more precisely?

>If it is reproducable, then you can help track it down. Get the Glide
>sources from http://linux.3dfx.com. You should be able to get them to
>build under Windows, hopefully without too much trouble. If you look in
>swlibs/include/<whichever make product you use>/3dfx.mak for the line
>that says # DEBUG = xx. Remove the comment and turn on deubgging.
>

Hi Daryll,

Okay, I've got the source files from linux.3dfx.com (and Eero has
helpfully extracted them from the RPM format for me), and I think I've
tracked down all the necessary support for Windows (Direct SDK and DDK,
Visual C and MASM...).

However... only part of the Windows makefiles seem to be there.  There's
what looks like a Visual C for Windows makefile in the root of the
Banshee / Voodoo 3 download, for example, and a setenv.bat batch file
which seems to be used to set environment variables to specify where all
the support stuff is, but the makefile refers to 3dfx.mak in
swlibs/include/nmake, which is a directory I don't have.

Basically, it looks as if all the Windows specific makefile directories
(as opposed to Windows makefiles in non Windows specific directories)
have been taken out.  On this basis, I'm not certain that any Windows
specific source files would necessarily be present in the download
either.

Do you have any idea where I could get these missing components?  Or who
I should ask?

                Many thanks for all your help,

                        Neal Tringham (VX)
                        ([EMAIL PROTECTED])



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