Stephen J Baker writes:
> In the application, you can do a glGetString(GL_RENDERER)
> and detect that it's fallen back to software - and if you
> don't like that - pop up a cute message and abort.
I would then need Mesa to guarantee me a "Software" token
in the string. Can do.
> Some applications don't care about speed and they should
> not be prevented from running reliably no matter what the
> underlying renderer is.
Given the performance difference between Mesa software and
even a Voodoo Graphics board, I don't agree.
If a Mesa version is compiled for Glide (G400, nVidia), any
failure to use the hardware is an error by definition.
Here is an alternative I am thinking about: the application
measures framerate and aborts if it is less than say 5fps.
That combined with some appropriate farewell message might
work for our purposes.
b.
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