I just got the latest Mesa from the 3_2 (stable) branch and compiled it with
the voodoo driver enabled (I have a voodoo 3)

Then I compiled glquake.glx from the recently released quake source (after some
minor Makefile tweaking) so it used mesa 3.1...and it doesnn't quite work:
glquake launch then the keyboard doesnn't answer...hopefully ctrl-c works.
I launched a map with glquake.glx +map dm4, then the map launch, still no
keyboard and all i've got is a bunch of flashing (and wrong) textures...at this
point the game didnn't crashed (the sound is playing fine) but ctrl-c and now
it's crashed...


I don't know if this is a mesa or glquake bug...



--
il fait bo!


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