I've found the bug that has been causing incorrect tessellations in Mesa 3.1 and will be committing a fix Real Soon Now. Intersections inside the scanbeam weren't being handled correctly and were getting messed up. -- Gareth ============================================== Gareth Hughes mailto:[EMAIL PROTECTED] Bell Labs Australia ph: +61 2 9352 8608 _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev
