"Hughes, Gareth" wrote:
>
> I've just added the ability to do boundary-only tessellation, ie. just
> output the final contours as line loops. What are the chances of running
> the new tessellation code through the OpenGL conformance tests? Can we
> still do that?
I've had the 1.0 conformance tests for a couple years now. I plan
to do the last testing this weekend. I'll include GLU tessellation.
> I've run pretty much every test app I have that uses the tessellator and
> they all seem to work pretty well. There may still be a slight problem with
> the edge flag settings, so I'll be investigating this over the next day or
> two.
OK.
I'm hoping for a final 3.1 release this weekend or early next week
(REALLY!).
-Brian
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