On 09/13/2015 10:09 PM, Ilia Mirkin wrote: > Signed-off-by: Ilia Mirkin <[email protected]> > --- > Perhaps I'm missing it, but the ES3.2 spec explicitly says that it only > supports LDR. On page 508, appendix C: > > """ > ASTC textures defined in this appendix are known as the LDR Profile of > ASTC. > """
Yes, you are correct. Funny story... I think I even sent that as a review comment on the original patch. I guess I should have noticed that before I pushed it. Alas... Reviewed-by: Ian Romanick <[email protected]> > > docs/GL3.txt | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/docs/GL3.txt b/docs/GL3.txt > index e0a8a37..471898c 100644 > --- a/docs/GL3.txt > +++ b/docs/GL3.txt > @@ -233,7 +233,7 @@ GLES3.2, GLSL ES 3.2 > GL_KHR_blend_equation_advanced not started > GL_KHR_debug DONE (all drivers) > GL_KHR_robustness 90% done (the ARB > variant) > - GL_KHR_texture_compression_astc_hdr DONE (i965/gen9+) > + GL_KHR_texture_compression_astc_ldr DONE (i965/gen9+) > GL_OES_copy_image not started (based on > GL_ARB_copy_image, which is done for some drivers) > GL_OES_draw_buffers_indexed not started > GL_OES_draw_elements_base_vertex not started (based on > GL_ARB_draw_elements_base_verte, which is done for all drivers) > _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
