Signed-off-by: Ilia Mirkin <[email protected]> --- Perhaps I'm missing it, but the ES3.2 spec explicitly says that it only supports LDR. On page 508, appendix C:
""" ASTC textures defined in this appendix are known as the LDR Profile of ASTC. """ docs/GL3.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/GL3.txt b/docs/GL3.txt index e0a8a37..471898c 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -233,7 +233,7 @@ GLES3.2, GLSL ES 3.2 GL_KHR_blend_equation_advanced not started GL_KHR_debug DONE (all drivers) GL_KHR_robustness 90% done (the ARB variant) - GL_KHR_texture_compression_astc_hdr DONE (i965/gen9+) + GL_KHR_texture_compression_astc_ldr DONE (i965/gen9+) GL_OES_copy_image not started (based on GL_ARB_copy_image, which is done for some drivers) GL_OES_draw_buffers_indexed not started GL_OES_draw_elements_base_vertex not started (based on GL_ARB_draw_elements_base_verte, which is done for all drivers) -- 2.4.6 _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
