On Thu, 2015-08-27 at 15:43 -0400, Ilia Mirkin wrote: > Cube maps are special in that they have separate teximages for each > face. We handled that by copying the data to them separately, but in > case zoffset != 0 or depth != 6 we would read off the end of the client > array or modify the wrong images. > > zoffset/depth have already been verified by the time the code gets to > this stage, so no need to double-check. > > Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> > --- > src/mesa/main/teximage.c | 4 ++-- > 1 file changed, 2 insertions(+), 2 deletions(-) > > diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c > index 253e881..d7b4304 100644 > --- a/src/mesa/main/teximage.c > +++ b/src/mesa/main/teximage.c > @@ -3711,12 +3711,12 @@ texturesubimage(struct gl_context *ctx, GLuint dims, > rowStride = _mesa_image_image_stride(&ctx->Unpack, width, height, > format, type); > /* Copy in each face. */
I see you already pushed this but shouldn't you have updated the above comment. > - for (i = 0; i < 6; ++i) { > + for (i = zoffset; i < zoffset + depth; ++i) { > texImage = texObj->Image[i][level]; > assert(texImage); > > _mesa_texture_sub_image(ctx, 3, texObj, texImage, texObj->Target, > - level, xoffset, yoffset, zoffset, > + level, xoffset, yoffset, 0, > width, height, 1, format, > type, pixels, true); > pixels = (GLubyte *) pixels + rowStride; _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev