On 08/27/2015 01:43 PM, Ilia Mirkin wrote:
Cube maps are special in that they have separate teximages for each
face. We handled that by copying the data to them separately, but in
case zoffset != 0 or depth != 6 we would read off the end of the client
array or modify the wrong images.
zoffset/depth have already been verified by the time the code gets to
this stage, so no need to double-check.
Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu>
---
src/mesa/main/teximage.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 253e881..d7b4304 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -3711,12 +3711,12 @@ texturesubimage(struct gl_context *ctx, GLuint dims,
rowStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
format, type);
/* Copy in each face. */
- for (i = 0; i < 6; ++i) {
+ for (i = zoffset; i < zoffset + depth; ++i) {
texImage = texObj->Image[i][level];
assert(texImage);
_mesa_texture_sub_image(ctx, 3, texObj, texImage, texObj->Target,
- level, xoffset, yoffset, zoffset,
+ level, xoffset, yoffset, 0,
width, height, 1, format,
type, pixels, true);
pixels = (GLubyte *) pixels + rowStride;
Reviewed-by: Brian Paul <bri...@vmware.com>
I'll follow-up with a patch to rename rowStride to imageStride since
that's what it really is.
-Brian
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