FWIW, flushing can be done through flush_with_flags(__DRI2_FLUSH_CONTEXT), so glFlush shouldn't be needed, but some drivers don't implement flush_with_flags and I've heard libEGL and libGL need to support DRI drivers from older Mesas too.
Marek On Fri, Jun 19, 2015 at 9:56 PM, Emil Velikov <[email protected]> wrote: > The only reason we touch glapi is to dlopen it to: > - make sure that the unresolved _glapi* symbols in the dri modules are > provided. > - fetch glFlush() and use it at various stages in the dri2 driver. > > XXX: If anyone has suggestions why the latter is required (or can > recommend any reading material) I'm all ears. > > Cc: Chih-Wei Huang <[email protected]> > Cc: Eric Anholt <[email protected]> > Signed-off-by: Emil Velikov <[email protected]> > --- > src/egl/main/Android.mk | 1 - > 1 file changed, 1 deletion(-) > > diff --git a/src/egl/main/Android.mk b/src/egl/main/Android.mk > index 8f687e9..0ba7295 100644 > --- a/src/egl/main/Android.mk > +++ b/src/egl/main/Android.mk > @@ -44,7 +44,6 @@ LOCAL_CFLAGS := \ > -D_EGL_OS_UNIX=1 > > LOCAL_SHARED_LIBRARIES := \ > - libglapi \ > libdl \ > libhardware \ > liblog \ > -- > 2.4.2 > > _______________________________________________ > mesa-dev mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
