On Thu, Jun 11, 2015 at 10:53 AM, Roland Scheidegger <srol...@vmware.com> wrote: > For 1-4/7, 6/7: > Reviewed-by: Roland Scheidegger <srol...@vmware.com> > > I think though using two exclusive booleans is really ugly. Probably > should just use a tgsi_return_type enum instead indeed, and treat the > unorm/snorm cases as float. I'm not entirely sure what the unorm/snorm > types are for neither, this is a d3d10-ism but I'm not sure it serves > much purpose (since, of course, for the purposes of the shader, the > results indeed are floats). At least for now llvmpipe actually doesn't > use that information (as we recompile the shader anyway if the texture > "type" changes in the actually bound sampler views we get all the > information from there). > > > (FWIW I believe there's a slight catch with the > util_format_is_pure_uint/sint functions - because right now in gallium > it is sort of ok to sample from things like D24S8 textures, which means > the depth component is sampled (so same as D24X8, opposed to X24S8), and > depending if the D or S channel is first the answer may not quite be > right...)
fwiw, the u_blitter (or rather u_simple_shader) is actually creating separate samplers for depth+stencil. So I don't *think* we use _is_pure_uint/sint() on zs formats.. Currently I'm always treating stencil SVIEW as uint and depth SVIEW as float (since at least from u_format.csv this seemed to be the case..) BR, -R > Roland > > Am 11.06.2015 um 02:14 schrieb Rob Clark: >> From: Rob Clark <robcl...@freedesktop.org> >> >> Some hardware needs to know the sampler type. Update the blit related >> shaders to include SVIEW decl. >> >> Signed-off-by: Rob Clark <robcl...@freedesktop.org> >> --- >> Possibly I should have refactored the existing code to pass around a >> return_type rather than doing the is_uint/is_sint thing everywhere. >> And this does kind of ignore UNORM/SNORM.. although I'm not really >> sure that we need shader variants for UNORM/SNORM (we don't have this >> information in GLSL IR or NIR IR, and I don't know any hw that doesn't >> just treat those as FLOAT in the shader compiler). Anyways, sending >> it out as-is for comments. >> >> src/gallium/auxiliary/util/u_blit.c | 32 +++++++++---- >> src/gallium/auxiliary/util/u_blitter.c | 42 ++++++++++++---- >> src/gallium/auxiliary/util/u_simple_shaders.c | 69 >> +++++++++++++++++++++++---- >> src/gallium/auxiliary/util/u_simple_shaders.h | 15 ++++-- >> src/gallium/auxiliary/util/u_tests.c | 3 +- >> src/gallium/tests/trivial/quad-tex.c | 2 +- >> 6 files changed, 132 insertions(+), 31 deletions(-) >> >> diff --git a/src/gallium/auxiliary/util/u_blit.c >> b/src/gallium/auxiliary/util/u_blit.c >> index 3f3b5fe..0062d96 100644 >> --- a/src/gallium/auxiliary/util/u_blit.c >> +++ b/src/gallium/auxiliary/util/u_blit.c >> @@ -65,7 +65,7 @@ struct blit_state >> struct pipe_vertex_element velem[2]; >> >> void *vs; >> - void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1]; >> + void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1][3]; >> >> struct pipe_resource *vbuf; /**< quad vertices */ >> unsigned vbuf_slot; >> @@ -135,15 +135,17 @@ void >> util_destroy_blit(struct blit_state *ctx) >> { >> struct pipe_context *pipe = ctx->pipe; >> - unsigned i, j; >> + unsigned i, j, k; >> >> if (ctx->vs) >> pipe->delete_vs_state(pipe, ctx->vs); >> >> for (i = 0; i < Elements(ctx->fs); i++) { >> for (j = 0; j < Elements(ctx->fs[i]); j++) { >> - if (ctx->fs[i][j]) >> - pipe->delete_fs_state(pipe, ctx->fs[i][j]); >> + for (k = 0; k < Elements(ctx->fs[i][j]); k++) { >> + if (ctx->fs[i][j][k]) >> + pipe->delete_fs_state(pipe, ctx->fs[i][j][k]); >> + } >> } >> } >> >> @@ -158,18 +160,31 @@ util_destroy_blit(struct blit_state *ctx) >> */ >> static INLINE void >> set_fragment_shader(struct blit_state *ctx, uint writemask, >> + enum pipe_format format, >> enum pipe_texture_target pipe_tex) >> { >> - if (!ctx->fs[pipe_tex][writemask]) { >> + boolean is_uint = util_format_is_pure_uint(format); >> + boolean is_sint = util_format_is_pure_sint(format); >> + unsigned type; >> + >> + if (is_uint) >> + type = 0; >> + else if (is_sint) >> + type = 1; >> + else >> + type = 2; >> + >> + if (!ctx->fs[pipe_tex][writemask][type]) { >> unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0); >> >> - ctx->fs[pipe_tex][writemask] = >> + ctx->fs[pipe_tex][writemask][type] = >> util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex, >> TGSI_INTERPOLATE_LINEAR, >> - writemask); >> + writemask, >> + is_uint, is_sint); >> } >> >> - cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][writemask]); >> + cso_set_fragment_shader_handle(ctx->cso, >> ctx->fs[pipe_tex][writemask][type]); >> } >> >> >> @@ -571,6 +586,7 @@ util_blit_pixels_tex(struct blit_state *ctx, >> >> /* shaders */ >> set_fragment_shader(ctx, TGSI_WRITEMASK_XYZW, >> + src_sampler_view->format, >> src_sampler_view->texture->target); >> set_vertex_shader(ctx); >> cso_set_tessctrl_shader_handle(ctx->cso, NULL); >> diff --git a/src/gallium/auxiliary/util/u_blitter.c >> b/src/gallium/auxiliary/util/u_blitter.c >> index 16bf90f..27e0d10 100644 >> --- a/src/gallium/auxiliary/util/u_blitter.c >> +++ b/src/gallium/auxiliary/util/u_blitter.c >> @@ -81,6 +81,8 @@ struct blitter_context_priv >> /* FS which outputs a color from a texture, >> where the index is PIPE_TEXTURE_* to be sampled. */ >> void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES]; >> + void *fs_texfetch_col_uint[PIPE_MAX_TEXTURE_TYPES]; >> + void *fs_texfetch_col_sint[PIPE_MAX_TEXTURE_TYPES]; >> >> /* FS which outputs a depth from a texture, >> where the index is PIPE_TEXTURE_* to be sampled. */ >> @@ -90,6 +92,8 @@ struct blitter_context_priv >> >> /* FS which outputs one sample from a multisample texture. */ >> void *fs_texfetch_col_msaa[PIPE_MAX_TEXTURE_TYPES]; >> + void *fs_texfetch_col_msaa_uint[PIPE_MAX_TEXTURE_TYPES]; >> + void *fs_texfetch_col_msaa_sint[PIPE_MAX_TEXTURE_TYPES]; >> void *fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES]; >> void *fs_texfetch_depthstencil_msaa[PIPE_MAX_TEXTURE_TYPES]; >> void *fs_texfetch_stencil_msaa[PIPE_MAX_TEXTURE_TYPES]; >> @@ -438,6 +442,10 @@ void util_blitter_destroy(struct blitter_context >> *blitter) >> for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) { >> if (ctx->fs_texfetch_col[i]) >> ctx->delete_fs_state(pipe, ctx->fs_texfetch_col[i]); >> + if (ctx->fs_texfetch_col_sint[i]) >> + ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_sint[i]); >> + if (ctx->fs_texfetch_col_uint[i]) >> + ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_uint[i]); >> if (ctx->fs_texfetch_depth[i]) >> ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]); >> if (ctx->fs_texfetch_depthstencil[i]) >> @@ -447,6 +455,10 @@ void util_blitter_destroy(struct blitter_context >> *blitter) >> >> if (ctx->fs_texfetch_col_msaa[i]) >> ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa[i]); >> + if (ctx->fs_texfetch_col_msaa_sint[i]) >> + ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa_sint[i]); >> + if (ctx->fs_texfetch_col_msaa_uint[i]) >> + ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa_uint[i]); >> if (ctx->fs_texfetch_depth_msaa[i]) >> ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth_msaa[i]); >> if (ctx->fs_texfetch_depthstencil_msaa[i]) >> @@ -844,20 +856,20 @@ static void *blitter_get_fs_texfetch_col(struct >> blitter_context_priv *ctx, >> { >> struct pipe_context *pipe = ctx->base.pipe; >> unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, src_nr_samples); >> + boolean is_uint, is_sint; >> >> assert(target < PIPE_MAX_TEXTURE_TYPES); >> >> + is_uint = util_format_is_pure_uint(format); >> + is_sint = util_format_is_pure_sint(format); >> + >> if (src_nr_samples > 1) { >> void **shader; >> >> if (dst_nr_samples <= 1) { >> /* The destination has one sample, so we'll do color resolve. */ >> - boolean is_uint, is_sint; >> unsigned index = GET_MSAA_RESOLVE_FS_IDX(src_nr_samples); >> >> - is_uint = util_format_is_pure_uint(format); >> - is_sint = util_format_is_pure_sint(format); >> - >> assert(filter < 2); >> >> if (is_uint) >> @@ -885,24 +897,38 @@ static void *blitter_get_fs_texfetch_col(struct >> blitter_context_priv *ctx, >> /* The destination has multiple samples, we'll do >> * an MSAA->MSAA copy. >> */ >> - shader = &ctx->fs_texfetch_col_msaa[target]; >> + if (is_uint) >> + shader = &ctx->fs_texfetch_col_msaa_uint[target]; >> + else if (is_sint) >> + shader = &ctx->fs_texfetch_col_msaa_sint[target]; >> + else >> + shader = &ctx->fs_texfetch_col_msaa[target]; >> >> /* Create the fragment shader on-demand. */ >> if (!*shader) { >> assert(!ctx->cached_all_shaders); >> - *shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex); >> + *shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex, >> + is_uint, is_sint); >> } >> } >> >> return *shader; >> } else { >> - void **shader = &ctx->fs_texfetch_col[target]; >> + void **shader; >> + >> + if (is_uint) >> + shader = &ctx->fs_texfetch_col_uint[target]; >> + else if (is_sint) >> + shader = &ctx->fs_texfetch_col_sint[target]; >> + else >> + shader = &ctx->fs_texfetch_col[target]; >> >> /* Create the fragment shader on-demand. */ >> if (!*shader) { >> assert(!ctx->cached_all_shaders); >> *shader = util_make_fragment_tex_shader(pipe, tgsi_tex, >> - TGSI_INTERPOLATE_LINEAR); >> + TGSI_INTERPOLATE_LINEAR, >> + is_uint, is_sint); >> } >> >> return *shader; >> diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c >> b/src/gallium/auxiliary/util/u_simple_shaders.c >> index c612b67..8b6b8a6 100644 >> --- a/src/gallium/auxiliary/util/u_simple_shaders.c >> +++ b/src/gallium/auxiliary/util/u_simple_shaders.c >> @@ -201,6 +201,27 @@ void *util_make_layered_clear_geometry_shader(struct >> pipe_context *pipe) >> return pipe->create_gs_state(pipe, &state); >> } >> >> +static struct ureg_src >> +decl_sampler_view(struct ureg_program *ureg, >> + unsigned nr, >> + unsigned target, >> + boolean is_uint, >> + boolean is_sint) >> +{ >> + unsigned type; >> + >> + assert(!(is_uint && is_sint)); >> + >> + if (is_uint) >> + type = TGSI_RETURN_TYPE_UINT; >> + else if (is_sint) >> + type = TGSI_RETURN_TYPE_SINT; >> + else >> + type = TGSI_RETURN_TYPE_FLOAT; >> + >> + return ureg_DECL_sampler_view(ureg, nr, target, type, type, type, type); >> +} >> + >> /** >> * Make simple fragment texture shader: >> * IMM {0,0,0,1} // (if writemask != 0xf) >> @@ -216,7 +237,9 @@ void * >> util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, >> unsigned tex_target, >> unsigned interp_mode, >> - unsigned writemask ) >> + unsigned writemask, >> + boolean is_uint, >> + boolean is_sint) >> { >> struct ureg_program *ureg; >> struct ureg_src sampler; >> @@ -232,6 +255,8 @@ util_make_fragment_tex_shader_writemask(struct >> pipe_context *pipe, >> >> sampler = ureg_DECL_sampler( ureg, 0 ); >> >> + decl_sampler_view(ureg, 0, tex_target, is_uint, is_sint); >> + >> tex = ureg_DECL_fs_input( ureg, >> TGSI_SEMANTIC_GENERIC, 0, >> interp_mode ); >> @@ -268,12 +293,16 @@ util_make_fragment_tex_shader_writemask(struct >> pipe_context *pipe, >> */ >> void * >> util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned >> tex_target, >> - unsigned interp_mode) >> + unsigned interp_mode, >> + boolean is_uint, >> + boolean is_sint) >> { >> return util_make_fragment_tex_shader_writemask( pipe, >> tex_target, >> interp_mode, >> - TGSI_WRITEMASK_XYZW ); >> + TGSI_WRITEMASK_XYZW, >> + is_uint, >> + is_sint ); >> } >> >> >> @@ -298,6 +327,8 @@ util_make_fragment_tex_shader_writedepth(struct >> pipe_context *pipe, >> >> sampler = ureg_DECL_sampler( ureg, 0 ); >> >> + decl_sampler_view(ureg, 0, tex_target, FALSE, FALSE); >> + >> tex = ureg_DECL_fs_input( ureg, >> TGSI_SEMANTIC_GENERIC, 0, >> interp_mode ); >> @@ -343,7 +374,9 @@ util_make_fragment_tex_shader_writedepthstencil(struct >> pipe_context *pipe, >> return NULL; >> >> depth_sampler = ureg_DECL_sampler( ureg, 0 ); >> + decl_sampler_view(ureg, 0, tex_target, FALSE, FALSE); >> stencil_sampler = ureg_DECL_sampler( ureg, 1 ); >> + decl_sampler_view(ureg, 1, tex_target, TRUE, FALSE); >> >> tex = ureg_DECL_fs_input( ureg, >> TGSI_SEMANTIC_GENERIC, 0, >> @@ -398,6 +431,8 @@ util_make_fragment_tex_shader_writestencil(struct >> pipe_context *pipe, >> >> stencil_sampler = ureg_DECL_sampler( ureg, 0 ); >> >> + decl_sampler_view(ureg, 0, tex_target, TRUE, FALSE); >> + >> tex = ureg_DECL_fs_input( ureg, >> TGSI_SEMANTIC_GENERIC, 0, >> interp_mode ); >> @@ -512,6 +547,7 @@ util_make_fragment_cloneinput_shader(struct pipe_context >> *pipe, int num_cbufs, >> static void * >> util_make_fs_blit_msaa_gen(struct pipe_context *pipe, >> unsigned tgsi_tex, >> + const char *samp_type, >> const char *output_semantic, >> const char *output_mask) >> { >> @@ -519,6 +555,7 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe, >> "FRAG\n" >> "DCL IN[0], GENERIC[0], LINEAR\n" >> "DCL SAMP[0]\n" >> + "DCL SVIEW[0], %s, %s\n" >> "DCL OUT[0], %s\n" >> "DCL TEMP[0]\n" >> >> @@ -534,7 +571,8 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe, >> assert(tgsi_tex == TGSI_TEXTURE_2D_MSAA || >> tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA); >> >> - sprintf(text, shader_templ, output_semantic, output_mask, type); >> + sprintf(text, shader_templ, type, samp_type, >> + output_semantic, output_mask, type); >> >> if (!tgsi_text_translate(text, tokens, Elements(tokens))) { >> puts(text); >> @@ -556,9 +594,22 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe, >> */ >> void * >> util_make_fs_blit_msaa_color(struct pipe_context *pipe, >> - unsigned tgsi_tex) >> + unsigned tgsi_tex, >> + boolean is_uint, >> + boolean is_sint) >> { >> - return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, >> + const char *samp_type; >> + >> + assert(!(is_uint && is_sint)); >> + >> + if (is_uint) >> + samp_type = "UINT"; >> + else if (is_sint) >> + samp_type = "SINT"; >> + else >> + samp_type = "FLOAT"; >> + >> + return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, samp_type, >> "COLOR[0]", ""); >> } >> >> @@ -572,7 +623,7 @@ void * >> util_make_fs_blit_msaa_depth(struct pipe_context *pipe, >> unsigned tgsi_tex) >> { >> - return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, >> + return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, "FLOAT", >> "POSITION", ".z"); >> } >> >> @@ -586,7 +637,7 @@ void * >> util_make_fs_blit_msaa_stencil(struct pipe_context *pipe, >> unsigned tgsi_tex) >> { >> - return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, >> + return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, "UINT", >> "STENCIL", ".y"); >> } >> >> @@ -653,6 +704,7 @@ util_make_fs_msaa_resolve(struct pipe_context *pipe, >> >> /* Declarations. */ >> sampler = ureg_DECL_sampler(ureg, 0); >> + decl_sampler_view(ureg, 0, tgsi_tex, is_uint, is_sint); >> coord = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_GENERIC, 0, >> TGSI_INTERPOLATE_LINEAR); >> out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0); >> @@ -713,6 +765,7 @@ util_make_fs_msaa_resolve_bilinear(struct pipe_context >> *pipe, >> >> /* Declarations. */ >> sampler = ureg_DECL_sampler(ureg, 0); >> + decl_sampler_view(ureg, 0, tgsi_tex, is_uint, is_sint); >> coord = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_GENERIC, 0, >> TGSI_INTERPOLATE_LINEAR); >> out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0); >> diff --git a/src/gallium/auxiliary/util/u_simple_shaders.h >> b/src/gallium/auxiliary/util/u_simple_shaders.h >> index dd282e0..89cb3570 100644 >> --- a/src/gallium/auxiliary/util/u_simple_shaders.h >> +++ b/src/gallium/auxiliary/util/u_simple_shaders.h >> @@ -68,15 +68,18 @@ extern void * >> util_make_layered_clear_geometry_shader(struct pipe_context *pipe); >> >> extern void * >> -util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, >> +util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, >> unsigned tex_target, >> unsigned interp_mode, >> - unsigned writemask); >> + unsigned writemask, >> + boolean is_uint, >> + boolean is_sint); >> >> extern void * >> util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned >> tex_target, >> - unsigned interp_mode); >> - >> + unsigned interp_mode, >> + boolean is_uint, >> + boolean is_sint); >> >> extern void * >> util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe, >> @@ -115,7 +118,9 @@ util_make_fragment_cloneinput_shader(struct pipe_context >> *pipe, int num_cbufs, >> >> extern void * >> util_make_fs_blit_msaa_color(struct pipe_context *pipe, >> - unsigned tgsi_tex); >> + unsigned tgsi_tex, >> + boolean is_uint, >> + boolean is_sint); >> >> >> extern void * >> diff --git a/src/gallium/auxiliary/util/u_tests.c >> b/src/gallium/auxiliary/util/u_tests.c >> index fe54972..e30ae55 100644 >> --- a/src/gallium/auxiliary/util/u_tests.c >> +++ b/src/gallium/auxiliary/util/u_tests.c >> @@ -373,7 +373,8 @@ null_sampler_view(struct pipe_context *ctx, unsigned >> tgsi_tex_target) >> >> /* Fragment shader. */ >> fs = util_make_fragment_tex_shader(ctx, tgsi_tex_target, >> - TGSI_INTERPOLATE_LINEAR); >> + TGSI_INTERPOLATE_LINEAR, >> + FALSE, FALSE); >> cso_set_fragment_shader_handle(cso, fs); >> >> /* Vertex shader. */ >> diff --git a/src/gallium/tests/trivial/quad-tex.c >> b/src/gallium/tests/trivial/quad-tex.c >> index abecedb..946dbec 100644 >> --- a/src/gallium/tests/trivial/quad-tex.c >> +++ b/src/gallium/tests/trivial/quad-tex.c >> @@ -270,7 +270,7 @@ static void init_prog(struct program *p) >> } >> >> /* fragment shader */ >> - p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D, >> TGSI_INTERPOLATE_LINEAR); >> + p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D, >> TGSI_INTERPOLATE_LINEAR, FALSE, FALSE); >> } >> >> static void close_prog(struct program *p) >> > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev