From: Rob Clark <robcl...@freedesktop.org> Some hardware needs to know the sampler type. Update the blit related shaders to include SVIEW decl.
Signed-off-by: Rob Clark <robcl...@freedesktop.org> --- Possibly I should have refactored the existing code to pass around a return_type rather than doing the is_uint/is_sint thing everywhere. And this does kind of ignore UNORM/SNORM.. although I'm not really sure that we need shader variants for UNORM/SNORM (we don't have this information in GLSL IR or NIR IR, and I don't know any hw that doesn't just treat those as FLOAT in the shader compiler). Anyways, sending it out as-is for comments. src/gallium/auxiliary/util/u_blit.c | 32 +++++++++---- src/gallium/auxiliary/util/u_blitter.c | 42 ++++++++++++---- src/gallium/auxiliary/util/u_simple_shaders.c | 69 +++++++++++++++++++++++---- src/gallium/auxiliary/util/u_simple_shaders.h | 15 ++++-- src/gallium/auxiliary/util/u_tests.c | 3 +- src/gallium/tests/trivial/quad-tex.c | 2 +- 6 files changed, 132 insertions(+), 31 deletions(-) diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c index 3f3b5fe..0062d96 100644 --- a/src/gallium/auxiliary/util/u_blit.c +++ b/src/gallium/auxiliary/util/u_blit.c @@ -65,7 +65,7 @@ struct blit_state struct pipe_vertex_element velem[2]; void *vs; - void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1]; + void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1][3]; struct pipe_resource *vbuf; /**< quad vertices */ unsigned vbuf_slot; @@ -135,15 +135,17 @@ void util_destroy_blit(struct blit_state *ctx) { struct pipe_context *pipe = ctx->pipe; - unsigned i, j; + unsigned i, j, k; if (ctx->vs) pipe->delete_vs_state(pipe, ctx->vs); for (i = 0; i < Elements(ctx->fs); i++) { for (j = 0; j < Elements(ctx->fs[i]); j++) { - if (ctx->fs[i][j]) - pipe->delete_fs_state(pipe, ctx->fs[i][j]); + for (k = 0; k < Elements(ctx->fs[i][j]); k++) { + if (ctx->fs[i][j][k]) + pipe->delete_fs_state(pipe, ctx->fs[i][j][k]); + } } } @@ -158,18 +160,31 @@ util_destroy_blit(struct blit_state *ctx) */ static INLINE void set_fragment_shader(struct blit_state *ctx, uint writemask, + enum pipe_format format, enum pipe_texture_target pipe_tex) { - if (!ctx->fs[pipe_tex][writemask]) { + boolean is_uint = util_format_is_pure_uint(format); + boolean is_sint = util_format_is_pure_sint(format); + unsigned type; + + if (is_uint) + type = 0; + else if (is_sint) + type = 1; + else + type = 2; + + if (!ctx->fs[pipe_tex][writemask][type]) { unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0); - ctx->fs[pipe_tex][writemask] = + ctx->fs[pipe_tex][writemask][type] = util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex, TGSI_INTERPOLATE_LINEAR, - writemask); + writemask, + is_uint, is_sint); } - cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][writemask]); + cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][writemask][type]); } @@ -571,6 +586,7 @@ util_blit_pixels_tex(struct blit_state *ctx, /* shaders */ set_fragment_shader(ctx, TGSI_WRITEMASK_XYZW, + src_sampler_view->format, src_sampler_view->texture->target); set_vertex_shader(ctx); cso_set_tessctrl_shader_handle(ctx->cso, NULL); diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index 16bf90f..27e0d10 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -81,6 +81,8 @@ struct blitter_context_priv /* FS which outputs a color from a texture, where the index is PIPE_TEXTURE_* to be sampled. */ void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES]; + void *fs_texfetch_col_uint[PIPE_MAX_TEXTURE_TYPES]; + void *fs_texfetch_col_sint[PIPE_MAX_TEXTURE_TYPES]; /* FS which outputs a depth from a texture, where the index is PIPE_TEXTURE_* to be sampled. */ @@ -90,6 +92,8 @@ struct blitter_context_priv /* FS which outputs one sample from a multisample texture. */ void *fs_texfetch_col_msaa[PIPE_MAX_TEXTURE_TYPES]; + void *fs_texfetch_col_msaa_uint[PIPE_MAX_TEXTURE_TYPES]; + void *fs_texfetch_col_msaa_sint[PIPE_MAX_TEXTURE_TYPES]; void *fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES]; void *fs_texfetch_depthstencil_msaa[PIPE_MAX_TEXTURE_TYPES]; void *fs_texfetch_stencil_msaa[PIPE_MAX_TEXTURE_TYPES]; @@ -438,6 +442,10 @@ void util_blitter_destroy(struct blitter_context *blitter) for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) { if (ctx->fs_texfetch_col[i]) ctx->delete_fs_state(pipe, ctx->fs_texfetch_col[i]); + if (ctx->fs_texfetch_col_sint[i]) + ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_sint[i]); + if (ctx->fs_texfetch_col_uint[i]) + ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_uint[i]); if (ctx->fs_texfetch_depth[i]) ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]); if (ctx->fs_texfetch_depthstencil[i]) @@ -447,6 +455,10 @@ void util_blitter_destroy(struct blitter_context *blitter) if (ctx->fs_texfetch_col_msaa[i]) ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa[i]); + if (ctx->fs_texfetch_col_msaa_sint[i]) + ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa_sint[i]); + if (ctx->fs_texfetch_col_msaa_uint[i]) + ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa_uint[i]); if (ctx->fs_texfetch_depth_msaa[i]) ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth_msaa[i]); if (ctx->fs_texfetch_depthstencil_msaa[i]) @@ -844,20 +856,20 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx, { struct pipe_context *pipe = ctx->base.pipe; unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, src_nr_samples); + boolean is_uint, is_sint; assert(target < PIPE_MAX_TEXTURE_TYPES); + is_uint = util_format_is_pure_uint(format); + is_sint = util_format_is_pure_sint(format); + if (src_nr_samples > 1) { void **shader; if (dst_nr_samples <= 1) { /* The destination has one sample, so we'll do color resolve. */ - boolean is_uint, is_sint; unsigned index = GET_MSAA_RESOLVE_FS_IDX(src_nr_samples); - is_uint = util_format_is_pure_uint(format); - is_sint = util_format_is_pure_sint(format); - assert(filter < 2); if (is_uint) @@ -885,24 +897,38 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx, /* The destination has multiple samples, we'll do * an MSAA->MSAA copy. */ - shader = &ctx->fs_texfetch_col_msaa[target]; + if (is_uint) + shader = &ctx->fs_texfetch_col_msaa_uint[target]; + else if (is_sint) + shader = &ctx->fs_texfetch_col_msaa_sint[target]; + else + shader = &ctx->fs_texfetch_col_msaa[target]; /* Create the fragment shader on-demand. */ if (!*shader) { assert(!ctx->cached_all_shaders); - *shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex); + *shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex, + is_uint, is_sint); } } return *shader; } else { - void **shader = &ctx->fs_texfetch_col[target]; + void **shader; + + if (is_uint) + shader = &ctx->fs_texfetch_col_uint[target]; + else if (is_sint) + shader = &ctx->fs_texfetch_col_sint[target]; + else + shader = &ctx->fs_texfetch_col[target]; /* Create the fragment shader on-demand. */ if (!*shader) { assert(!ctx->cached_all_shaders); *shader = util_make_fragment_tex_shader(pipe, tgsi_tex, - TGSI_INTERPOLATE_LINEAR); + TGSI_INTERPOLATE_LINEAR, + is_uint, is_sint); } return *shader; diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c index c612b67..8b6b8a6 100644 --- a/src/gallium/auxiliary/util/u_simple_shaders.c +++ b/src/gallium/auxiliary/util/u_simple_shaders.c @@ -201,6 +201,27 @@ void *util_make_layered_clear_geometry_shader(struct pipe_context *pipe) return pipe->create_gs_state(pipe, &state); } +static struct ureg_src +decl_sampler_view(struct ureg_program *ureg, + unsigned nr, + unsigned target, + boolean is_uint, + boolean is_sint) +{ + unsigned type; + + assert(!(is_uint && is_sint)); + + if (is_uint) + type = TGSI_RETURN_TYPE_UINT; + else if (is_sint) + type = TGSI_RETURN_TYPE_SINT; + else + type = TGSI_RETURN_TYPE_FLOAT; + + return ureg_DECL_sampler_view(ureg, nr, target, type, type, type, type); +} + /** * Make simple fragment texture shader: * IMM {0,0,0,1} // (if writemask != 0xf) @@ -216,7 +237,9 @@ void * util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, unsigned tex_target, unsigned interp_mode, - unsigned writemask ) + unsigned writemask, + boolean is_uint, + boolean is_sint) { struct ureg_program *ureg; struct ureg_src sampler; @@ -232,6 +255,8 @@ util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, sampler = ureg_DECL_sampler( ureg, 0 ); + decl_sampler_view(ureg, 0, tex_target, is_uint, is_sint); + tex = ureg_DECL_fs_input( ureg, TGSI_SEMANTIC_GENERIC, 0, interp_mode ); @@ -268,12 +293,16 @@ util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, */ void * util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target, - unsigned interp_mode) + unsigned interp_mode, + boolean is_uint, + boolean is_sint) { return util_make_fragment_tex_shader_writemask( pipe, tex_target, interp_mode, - TGSI_WRITEMASK_XYZW ); + TGSI_WRITEMASK_XYZW, + is_uint, + is_sint ); } @@ -298,6 +327,8 @@ util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe, sampler = ureg_DECL_sampler( ureg, 0 ); + decl_sampler_view(ureg, 0, tex_target, FALSE, FALSE); + tex = ureg_DECL_fs_input( ureg, TGSI_SEMANTIC_GENERIC, 0, interp_mode ); @@ -343,7 +374,9 @@ util_make_fragment_tex_shader_writedepthstencil(struct pipe_context *pipe, return NULL; depth_sampler = ureg_DECL_sampler( ureg, 0 ); + decl_sampler_view(ureg, 0, tex_target, FALSE, FALSE); stencil_sampler = ureg_DECL_sampler( ureg, 1 ); + decl_sampler_view(ureg, 1, tex_target, TRUE, FALSE); tex = ureg_DECL_fs_input( ureg, TGSI_SEMANTIC_GENERIC, 0, @@ -398,6 +431,8 @@ util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe, stencil_sampler = ureg_DECL_sampler( ureg, 0 ); + decl_sampler_view(ureg, 0, tex_target, TRUE, FALSE); + tex = ureg_DECL_fs_input( ureg, TGSI_SEMANTIC_GENERIC, 0, interp_mode ); @@ -512,6 +547,7 @@ util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs, static void * util_make_fs_blit_msaa_gen(struct pipe_context *pipe, unsigned tgsi_tex, + const char *samp_type, const char *output_semantic, const char *output_mask) { @@ -519,6 +555,7 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe, "FRAG\n" "DCL IN[0], GENERIC[0], LINEAR\n" "DCL SAMP[0]\n" + "DCL SVIEW[0], %s, %s\n" "DCL OUT[0], %s\n" "DCL TEMP[0]\n" @@ -534,7 +571,8 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe, assert(tgsi_tex == TGSI_TEXTURE_2D_MSAA || tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA); - sprintf(text, shader_templ, output_semantic, output_mask, type); + sprintf(text, shader_templ, type, samp_type, + output_semantic, output_mask, type); if (!tgsi_text_translate(text, tokens, Elements(tokens))) { puts(text); @@ -556,9 +594,22 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe, */ void * util_make_fs_blit_msaa_color(struct pipe_context *pipe, - unsigned tgsi_tex) + unsigned tgsi_tex, + boolean is_uint, + boolean is_sint) { - return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, + const char *samp_type; + + assert(!(is_uint && is_sint)); + + if (is_uint) + samp_type = "UINT"; + else if (is_sint) + samp_type = "SINT"; + else + samp_type = "FLOAT"; + + return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, samp_type, "COLOR[0]", ""); } @@ -572,7 +623,7 @@ void * util_make_fs_blit_msaa_depth(struct pipe_context *pipe, unsigned tgsi_tex) { - return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, + return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, "FLOAT", "POSITION", ".z"); } @@ -586,7 +637,7 @@ void * util_make_fs_blit_msaa_stencil(struct pipe_context *pipe, unsigned tgsi_tex) { - return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, + return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, "UINT", "STENCIL", ".y"); } @@ -653,6 +704,7 @@ util_make_fs_msaa_resolve(struct pipe_context *pipe, /* Declarations. */ sampler = ureg_DECL_sampler(ureg, 0); + decl_sampler_view(ureg, 0, tgsi_tex, is_uint, is_sint); coord = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_GENERIC, 0, TGSI_INTERPOLATE_LINEAR); out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0); @@ -713,6 +765,7 @@ util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe, /* Declarations. */ sampler = ureg_DECL_sampler(ureg, 0); + decl_sampler_view(ureg, 0, tgsi_tex, is_uint, is_sint); coord = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_GENERIC, 0, TGSI_INTERPOLATE_LINEAR); out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0); diff --git a/src/gallium/auxiliary/util/u_simple_shaders.h b/src/gallium/auxiliary/util/u_simple_shaders.h index dd282e0..89cb3570 100644 --- a/src/gallium/auxiliary/util/u_simple_shaders.h +++ b/src/gallium/auxiliary/util/u_simple_shaders.h @@ -68,15 +68,18 @@ extern void * util_make_layered_clear_geometry_shader(struct pipe_context *pipe); extern void * -util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, +util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, unsigned tex_target, unsigned interp_mode, - unsigned writemask); + unsigned writemask, + boolean is_uint, + boolean is_sint); extern void * util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target, - unsigned interp_mode); - + unsigned interp_mode, + boolean is_uint, + boolean is_sint); extern void * util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe, @@ -115,7 +118,9 @@ util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs, extern void * util_make_fs_blit_msaa_color(struct pipe_context *pipe, - unsigned tgsi_tex); + unsigned tgsi_tex, + boolean is_uint, + boolean is_sint); extern void * diff --git a/src/gallium/auxiliary/util/u_tests.c b/src/gallium/auxiliary/util/u_tests.c index fe54972..e30ae55 100644 --- a/src/gallium/auxiliary/util/u_tests.c +++ b/src/gallium/auxiliary/util/u_tests.c @@ -373,7 +373,8 @@ null_sampler_view(struct pipe_context *ctx, unsigned tgsi_tex_target) /* Fragment shader. */ fs = util_make_fragment_tex_shader(ctx, tgsi_tex_target, - TGSI_INTERPOLATE_LINEAR); + TGSI_INTERPOLATE_LINEAR, + FALSE, FALSE); cso_set_fragment_shader_handle(cso, fs); /* Vertex shader. */ diff --git a/src/gallium/tests/trivial/quad-tex.c b/src/gallium/tests/trivial/quad-tex.c index abecedb..946dbec 100644 --- a/src/gallium/tests/trivial/quad-tex.c +++ b/src/gallium/tests/trivial/quad-tex.c @@ -270,7 +270,7 @@ static void init_prog(struct program *p) } /* fragment shader */ - p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D, TGSI_INTERPOLATE_LINEAR); + p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D, TGSI_INTERPOLATE_LINEAR, FALSE, FALSE); } static void close_prog(struct program *p) -- 2.4.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev