On 31/03/15 17:46, Brian Paul wrote:
On 03/31/2015 08:42 AM, Martin Peres wrote:
The issue has been detected by coverty.

v2:
- move the declaration of obj to the else clause (Brian Paul)

v3: Review by Brian Paul
- get rid of the obj declaration in favor of a direct reference

Signed-off-by: Martin Peres <[email protected]>
---
  src/mesa/main/fbobject.c | 9 +++------
  1 file changed, 3 insertions(+), 6 deletions(-)

diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 072e1a8..3808b56 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -1400,7 +1400,6 @@ create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
                        bool dsa)
  {
const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
-   struct gl_renderbuffer *obj;
     GLuint first;
     GLint i;

@@ -1419,13 +1418,11 @@ create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
        renderbuffers[i] = name;

        if (dsa) {
-         obj = allocate_renderbuffer(ctx, name, func);
+         allocate_renderbuffer(ctx, name, func);
        } else {
-         obj = &DummyRenderbuffer;
-
-         /* insert the object into the hash table */
+         /* insert a dummy renderbuffer into the hash table */
           mtx_lock(&ctx->Shared->Mutex);
-         _mesa_HashInsert(ctx->Shared->RenderBuffers, name, obj);
+ _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
           mtx_unlock(&ctx->Shared->Mutex);
        }
     }


Thanks, Martin.

Reviewed-by: Brian Paul <[email protected]>
I pushed the whole series, thanks for the review Brian!

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