On 31/03/15 17:31, Brian Paul wrote:
On 03/31/2015 03:32 AM, Martin Peres wrote:
The issue has been detected by coverty.

v2:
- move the declaration of obj to the else clause (Brian Paul)

Signed-off-by: Martin Peres <[email protected]>
---
  src/mesa/main/fbobject.c | 5 ++---
  1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 072e1a8..f2ae9b7 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -1400,7 +1400,6 @@ create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
                        bool dsa)
  {
const char *func = dsa ? "glCreateRenderbuffers" : "glGenRenderbuffers";
-   struct gl_renderbuffer *obj;
     GLuint first;
     GLint i;

@@ -1419,9 +1418,9 @@ create_render_buffers(struct gl_context *ctx, GLsizei n, GLuint *renderbuffers,
        renderbuffers[i] = name;

        if (dsa) {
-         obj = allocate_renderbuffer(ctx, name, func);
+         allocate_renderbuffer(ctx, name, func);
        } else {
-         obj = &DummyRenderbuffer;
+         struct gl_renderbuffer *obj = &DummyRenderbuffer;

           /* insert the object into the hash table */
           mtx_lock(&ctx->Shared->Mutex);


Actually, you don't need to declare an obj var at all, just do:

  _mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);

This would make waaaayyyy too much sense! More seriously, I thought it would exceed the 80-char limit but it just reaches it without crossing.

Thanks for being better at eye-balling this. I will send a v3 right away.
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