On 31/03/15 17:31, Brian Paul wrote:
On 03/31/2015 03:32 AM, Martin Peres wrote:
The issue has been detected by coverty.
v2:
- move the declaration of obj to the else clause (Brian Paul)
Signed-off-by: Martin Peres <[email protected]>
---
src/mesa/main/fbobject.c | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 072e1a8..f2ae9b7 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -1400,7 +1400,6 @@ create_render_buffers(struct gl_context *ctx,
GLsizei n, GLuint *renderbuffers,
bool dsa)
{
const char *func = dsa ? "glCreateRenderbuffers" :
"glGenRenderbuffers";
- struct gl_renderbuffer *obj;
GLuint first;
GLint i;
@@ -1419,9 +1418,9 @@ create_render_buffers(struct gl_context *ctx,
GLsizei n, GLuint *renderbuffers,
renderbuffers[i] = name;
if (dsa) {
- obj = allocate_renderbuffer(ctx, name, func);
+ allocate_renderbuffer(ctx, name, func);
} else {
- obj = &DummyRenderbuffer;
+ struct gl_renderbuffer *obj = &DummyRenderbuffer;
/* insert the object into the hash table */
mtx_lock(&ctx->Shared->Mutex);
Actually, you don't need to declare an obj var at all, just do:
_mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
This would make waaaayyyy too much sense! More seriously, I thought it
would exceed the 80-char limit but it just reaches it without crossing.
Thanks for being better at eye-balling this. I will send a v3 right away.
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