Renderbuffers are never layered. Previously we'd just leave whatever value was present from the previous attachment.
Signed-off-by: Chris Forbes <chr...@ijw.co.nz> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89026 --- src/mesa/main/fbobject.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 3305151..dae9d4e 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -468,6 +468,7 @@ set_renderbuffer_attachment(struct gl_context *ctx, remove_attachment(ctx, att); att->Type = GL_RENDERBUFFER_EXT; att->Texture = NULL; /* just to be safe */ + att->Layered = GL_FALSE; att->Complete = GL_FALSE; _mesa_reference_renderbuffer(&att->Renderbuffer, rb); } -- 2.2.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev