https://bugs.freedesktop.org/show_bug.cgi?id=89026
Bug ID: 89026 Summary: Renderbuffer layered state used for framebuffer completeness test Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal Priority: medium Component: Mesa core Assignee: mesa-dev@lists.freedesktop.org Reporter: lankyle...@gmail.com QA Contact: mesa-dev@lists.freedesktop.org Created attachment 113255 --> https://bugs.freedesktop.org/attachment.cgi?id=113255&action=edit Patch When binding a layered texture to a framebuffer, the framebuffer is marked as layered. When a renderbuffer is bound to the same attachment point, it replaces the texture, but mesa doesn't clear the layered state. When checking for framebuffer completeness, the left over layered state is used, even though renderbuffers don't have layered state. This can result in framebuffer incompleteness with GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS when there are no layered attachment points. This occurs on the 10.4 branch at 54da987baec25fbaf6975c93f197ddbfe65a303c and the master branch at 49299ef6fa0cf88e7101512400a4e74efa300941. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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